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So, us europe players got hellmode difficulty today. Had a lot of server issues, but a few things we've noticed since it started:
Hellmode is HARD. Mano hits 1500 on my level 15 archer. Making a character requires a 150 on your main server. The character is then copied (name and visual appearance) onto the supreme server at level 1. All pots are on a general cooldown, so not being hit is a pain. Ranged attacks have a base chance to outright miss, while melee combat is generally dangerous. As you level up, a base multiplier on all your damage/defensive stats gets decreased, making you weaker. Mob attacks have a 1-2 second cooldown. Every hour, the hellmode npc will give you 3 wheels of fortune, for all that is worth.
And finally, one important thing:
Every 10 levels gained on supreme, increases the level cap of your linked character by 1. This puts EMS' level cap at 220.
Of course, getting to 200 is going to be an almost impossible quest as it is. Can't wait to try it, though.
I'd upload a video of our struggle against Mano, but youtube is refusing to process the video at the moment. Not sure what else to say, just figured I'd post out an update of what we have here. If you have any questions I'd be willing to answer as best I can :)
The game is tinted a slightly different colour, with a demonic boarder on the edge. This gets in the way of boss hp, but I can't see us fighting anything tough soon.
Enemies have three different types of hp bar, red blue or green. The game said this was important, and that certain weapons will be able to defeat certain types of enemies easier. Not been able to see which, yet.
Making the char gives you a medal for 5 att/matt (on your original char).
Data mining from the patch showed a medal which gives 100/100. Requirement of getting to level 200, good luck with that.
When you enter a map, you get 1-2 seconds of dark sight, to stop insta death. Enemies also spawn with a second in which they cannot hurt you, to stop death on their spawn.
Edit: there is also currently only one channel for the server. I hope this isn't intended, as things are rather packed.