How I would revise the Normal Campaign and Hard Campaign

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  3. How I would revise the Normal Campaign and Hard Campaign

User Info: drekula2

drekula2
1 month ago#1
Normal Campaign
* Reclaim the Skies -- Timer is reduced to 10 minutes.
* Ocean Blue -- Orange Star gains a B. Copter
* Signs and Omens -- Black Hole has an APC in the southeast (to help the Infantry reach the Factory faster). Black Hole gains a city on each island. Black Hole starts with a Black Boat with 2 Infantry inside nearby the Comm Towers.
* Muck Amok -- Black Hole gains a Factory and 3 Cities by the mini-cannons. Black Hole owns the existing Comm Towers.
* Pincer Strike -- Black Hole gains a Lander with 2 Infantry inside on the southeast ocean of the map.
* Ring of Fire -- Black Hole has 5 cities nearby the northeast factory and 4 Infantry in the interior mountains.
* Surrounded -- Black Hole gains an additional Factory on each quadrant of the map and a Piperunner on the eastern pipe
* For the Future -- Black Hole has a Megatank guarding the Black Obelisk.
* Means to an End -- Black Hole (bottom front) has 4 more Infantry by the southern cities, 4 more Oozium in the north and a Piperunner on each pipe.

Hard Campaign

* Skills are disabled.
* Enemy units recieve a constant 10% offense and 10% defense buff.

* The New Black -- Black Hole gains a Neotank up north.
* Fog Rolls In -- Black Hole gains 1 APC, 1 Infantry and 1 Recon by their HQ.
* Tag Battle -- Black Hole gains 2 APC's by their HQ.
* Victory or Death -- Black Hole gains a Fighter by their Black Crystal.
* Black Boats Ahoy -- Black Hole gains a Factory in the northeast.
* Lightning Strikes -- Yellow Comet gains a 2 Infantry and 1 APC. Two more neutral cities are added east of the river.
* Frozen Fortess -- Comm Towers are guarded by stationary Md Tanks. Black Hole starts with 2 more Infantry by their HQ and an Infantry in the southeast.
* Verdant Hills -- All Comm Towers are controlled by Green Earth at the start.
* Omens and Signs -- Black Hole gains 3 Landers (each with 2 Infantry inside) in the middle of the map.
* Into the Woods -- Black Hole gains 4 cities and a Factory near their HQ.
* Muck Amok -- Black Hole gains a cluster of 7 cities and 2 Factories in the north.
* Pincer Strike -- Black Hole has 2 Landers (each with 2 Infantry inside) in the southeast ocean. Black Hole gains two cities and a Factory near their HQ.
* Ring of Fire -- Black Hole controls all the properties on the map (except the cluster of properties in the southeast). Black Hole gains a Megatank in the northeast.
* For The Future -- Black Hole gains 9 cities throughout the map.
* Means to an End -- Black Hole (on the top front) gains 3 mini-cannons, a Battleship, a Megatank and a Fighter. Black Hole (on the bottom front) gains 8 Oozium, a Piperunner on each Pipe, 4 more Infantry in the south.
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  3. How I would revise the Normal Campaign and Hard Campaign

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