The STICKY. Oblivion TIPS & TRICKS. Must see!!

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User Info: brainpowerpaul

11 years ago#1

(That I wish I knew from the beginning)
Skill raising is #26. Duping is #27. Constant Effect #28. Hatreds Soul info #29. Lorddrago's info is from #30-#37. Blackmist27's info is from #38-#67. Frostcraig spire glitch is in #65. 'A Ring of Keys' #67.
**Copy and paste these sites, and add them to your favorites:

*All equipment and spells in the game:

*Alphabetical world map of Cyrodiil (right click on map and save it, then open it with Windows Picture Viewer to zoom in):

*Interactive world map:

*Alchemy guide (thanks mewantcookie):

*Alchemy Tool (thanks oblivion114):

*Spells and the NPC's that sell them (thanks Yoshi22690):
#1. To see your outline with 100% Chameleon, add another item and then remove it. Or cast a chameleon spell when you are already at 100. so if you have 4 items each at 25% chameleon, you will not be able to see your outline. To fix this add another chameleon item and remove it, or cast a chameleon spell and when it expires, you will see your outline.

#2. YOU CAN YIELD in a fight by holding block and talking to the person. Great for when you acdiently hit a frindly.

#3. Repairing a BOUND ITEM, then droping it and waiting for the spell to expire makes it permanent! You can make your own 'disintegrate armor/weapon on self' spell at a spellmaking altar.

*To move or hold an item, press and hold the left bumper (LB). This works directly from your inventory also.
*Press the Left bumper (LB) to quickly jump down to 1 on the "how many" screen.
*In the options menu the LB works too.
*Hold the LB on your world and local map to move it more quickly.

#5. Enchanting a stolen item removes it's stolen status.

#6. Holding block while casting spells casts twice as fast.

#7. Fin Gleam is off the coast of anvil. Use the world map to locate an island off the coast of anvil. Stand on that island and walk directly WEST aiming at the 'b' in 'Abecian Sea'. The green glass helmet is underwater near the bottom around some rocks.
Exact location of the Fin Gleam helm (thanks gmims44):

Large map:

Small map:

Note the horseshoe-shaped rock formation.

#8. Bruseff Ameleon's armor (white ebony/white steel) is located in Ameleon's tomb, north of Layawin along the east bank of the river. The armor is scattered around the tomb. The shield is behind a crate, the helmet is behind some whisp stalks near the hole you jump down in at the end. The gauntlets are on the ground at a dead end.

#9. You can choose which random oblivion gate you get by saving just before you enter, if it's not the one you want, reload. This also works for the sigil stones. Save before you activate it, if it's not the one you want... reload.

#10. SHADY SAM is north of Chestnut Handy Stables along the imperial city's outer wall. he's there 24/7. he sells LOCKPICKS and POISON.

#11. SKELETON KEY is the reward that Nocturnal's Shrine gives you. You must be level 10 to start this quest. It's located north of Layawin, and East.

User Info: Renamon

11 years ago#2
How many times are you gonna post this?

User Info: zombie909

11 years ago#3
[This message was deleted at the request of a moderator or administrator]

User Info: brainpowerpaul

11 years ago#4
#12. Use your compass at the bottom of the screen to locate PLACES. Notice when you are walking up to a cave, the cave symbol gets brighter and brighter. This can help you locate places in the area.

#13. To make a BLACK SOUL GEM, go to a necromancers altar with an empty grand soul gem. Place the gem inside the altar and look up at the sky. If you see a faint pink/purple light beaming down on the altar, you're ready. If not, PRESS THE BACK BUTTON to wait 24 hours, and look at the sky again. Each altar has its own special day of the week that the light is there. Once the light is on the altar, and the empty grand soul gem is inside, cast SOUL TRAP on the altar. VIOLA!!!!!

#14. You can place weightless items on people. Pickpocket them and press LT to go to your inventory. So if you want someone to burn to death, give them a bound boots with fire damage on self enchantment. FUNNY!!! Or you can give your maid in Skingrad a bound dagger that she will wear around the house!

#15. UMBRA is in VINDESAL. That's SW of the Imperial City. Look at your world map, it's along the ring road that surrounds lake rumare. For more information see 'Clavicus Vile' in the Daedric Quests Guide in the 'FAQ/Guide' section.

#16. The GIANT MUDCRAB is in Greenmead cave. Located above the word 'gold' in 'The Gold Road' between Skingrad and The Imperial City. GREAT LOOT IN HERE. I've found everything from a Blade of Firey Light to a Ring of Perfection in here.

#17. Enemies and treasure respawn after 3-4 days. So fast travel and wait in your house, then fast travel back.

#18. MASTER ALCHEMY EQUIPMENT is in Varondo, North of Kvatch. It's high level random loot. At level 50 it took me only two runthroughs to get all four master items. Great for MAGICAL STAVES too.

#19. The GIANT NIRNROOT is located around a pond in the 'k' in 'skingrad' on the world map. It's worth only one nirnroot like all the others, so don't take it, leave it there to admire. Works best in third person.

#20. NIRNROOTS are located along the edge of water. Sinderon in the West Weald Inn of Skingrad requires a total of 100 nirnroots. I found all 100 using boots of waterwalking and going around the large rivers and especially around Lake Rumare. Listen for the hum/buzz that they make.

#21. You can only train or buy from sellers durring the day. This includes people inside the mages and fighters guilds.

Press in and hold the right analog stick. Press LT to ZOOM IN, and RT to ZOOM OUT.

Dive Rock is located NE of Cheydinhall, way up in the mountains. To find the monster, walk SE from the tent.

#24. CLEARING THE CACHE: Hold A from powering on your xbox to 2k screen.
Or (thanks chrono2888): Go to memory(HD). Press Y to go to format screen. Press LB,X,X,RB. perform 'mantinance' and Viola!
Note: IT WILL CLEAR ALL YOUR PATCHES out for all games you have, but those are easy to get back.

#25. The UNICORN is in Hircines Grove. That's east of the 'Inn of Ill Omen'. (use the maps^^) THERE IS ONLY ONE UNICORN!!! To ride it, sheath your weapon, or charm it, calm it, or sneak up on it. WHEN IT DIES TAKE ITS HORN. Its a quest item.

User Info: brainpowerpaul

11 years ago#5
#26. To raise your skills: (or invent your own way)

*You can make a 'drain skill' on self spell at a spellmaking altar which will allow you to train with even the lowest trainer. Cast it on yourself just before talking to them.

Acrobatics- Find a low corner and jump as fast as you can. Tie your wire around the controller in the forward postiion to make it a one-handed ordeal.

Alchemy- Dupe 2000 breadloafs, and 2000 cheese wedges, and make 2000 useless potions. By far the quickest level up in the game.

Armorer- From 1-75: Hotkey a repair hammer and use it after every swing. Or make a 'disintegrate weapon on self' spell at a spellmaking altar and cast, repair, repeat. From 75-100: Cast bound item, repair, repeat.

Athletics- Tie your wire around the controller holding it in the forward position. Swimming works faster than running. go have lunch. for a week.

Blade, Blunt, Hand-to-hand, Marksman- Summon a creature when you are 100 chameleon. Turn up the difficulty so they have more health. Beat it down. repeat. Or you can just go dungeon diving and beat down those monsters while you're chameleoned with their difficulty turned up. BLOOD ON THE WALL, EWW.
*If you havn't completed Perytes Shrine Quest, you can use the frozen people at that location to level up.

Magic: Hold block to cast twice as fast, and cast over and over. Find a nice cliff for a good view to pass the time more easily.
*For destruction make a 'weakness to fire' on self spell.
*For restoration make a 'fortify strength' on self spell.

Speachcraft- Spin the wheel and press A as fast as you can. You gain levels whether you please them or not.

Mercantile- Sell 1000 arrows one at a time. Press LB at the how many screen to save time. Painfully slow. You could train this one.

Heavy armor, Light armor, Block- find some rats to hit you a lot without damaging you much. It levels up quickly. Bring some cure disease potions.

Sneak-tie your wire around the controller in the forward position while 'sneaking' into a corner. i used the goblin in the begginning of the game to get a sneak of 100. took a while, but was well worth it.

Security-download the smugglers den and use the training chest

User Info: brainpowerpaul

11 years ago#6
(item duplication)

**Works with or without the auto-update/patch**

Follow this step by step (there are other ways, but this is guaranteed to work).

To start you will need to equip any arrows equal to the number of "duplicates" you want to be made of the item you are duping.
So if you want 20 healing potions, you need to equip 20 arrows.

*IF YOU ARE NEW TO DUPING, test this out with 5 arrows and 1 potion, just to see how it works, then you can play around with it.


1. Equip arrows of any type.

2. Punch, and enter your inventory screen before you get done swinging (any attack will work, bow, sword, even a spell).

3. Click "unequip" on the arrows you have equipped (the game should tell you that 'you cannot do that right now', great). DON'T EXIT INVENTORY JUST YET!!!!!!!!!!

4. Drop the item you wish to duplicate (potion, jewelry, gem, etc.) and exit inventory.

Some TIPS on duping:

*Make sure items are repaired and recharged if necessary.

*Some items just wont dupe including nirnroots, bound items, any item repaired above 100, and stolen goods.

*The game will dupe in multiples, for example:
If you have 21 arrows equipped, and you dupe with 7 healing potions, 3 visible potion objects will fall to the ground, each worth 7 a piece. 7x3=21. This is helpful when you want to dupe a high number of an item.

*If you dupe too many items at once the game will freeze.
EX: I tried to dupe 700 healing potions using 700 arrows and 1 potion. It seemed to work until I exited my inventory and the game froze.



You can permanently add the effects a magical item gives you. good or bad.


Make sure the magic item you are about to CE does not do anything you don't want it to because CE is IRREVERSABLE. you DON'T want to have permanent nighteye, trust me.

RINGS WORK WELL!!! So use your enchanting altar to make rings that do what you want.

*Don't increase your speed, athletics, or acrobatics too high!!! Trial and error is the best teacher for this. 250 is a good number to stop at. You are fast, and can jump really high.

*Water breathing is a great one to CE. Water walking is fine, to go underwater, you can jump in while moving forward to go under. Or just look down and move forward.


1. Using exactly 2 arrows, dupe a magical item you wish you could have permanently into 2 copies. No more no less.

2. Equip one of the copies. You will see in your inventory screen that the one copy you're wearing is grey, and just below that is the second copy youre not wearing.

(not absolutely necessary, especially for rings, but some items seem to 'stay' on your character better this way).

4. (Similiar to duping) Punch and enter inventory screen before you get done swinging.

5. Click "unequip" on your equipped 4 arrows. The game will tell you that 'you cant do that right now'. DONT EXIT INVENTORY JUST YET!!!

6. Now drop the copy you are NOT WEARING. Notice both will fall from your inventory. If you now try to equip the item you can't, but check out your stats page, it worked!!!! You now have that item's effect on you constantly.

*NOTE 1: if items are not sticking to your character, you can reset your xbox after each item. This solves the problem. Guaranteed.

*NOTE 2: If youre speed or acrobatics is too high, you can create your own rings that drain speed or acrobatics on self. CE them onto your character.

User Info: brainpowerpaul

11 years ago#7
#29. HATREDS SOUL BOW/ARROWS & MACE (thanks ezra_crack789)
You know you're in the right gate if the names on doors are NATURAL DISASTER names like EARTHQUAKE and TSUNAMI.

When you are doing the aid for bruma quest, the gate just south of Chorrol has it (that is the gate that will always have the bow).
And if you already did that (but you still didn't close the great gate in the main quest), then you are still in luck. Enter a random Oblivion gate until you are in the gate modeled after Chorrols. Save before entering and reload until it's the right one.

There is a tower that is falling into the lava, away from the other 6 or 7 main towers that have the Sigil Keep (you can't get directly in the tower, you have to find the secret tunnel). Go to the far north of the map (use your local map and your compass), to help get there just north of the fallen tower. There is a gate that has fallen, use it as a bridge. Make sure you have plenty of health potion and save before you do this because you may have to go through some lava There is a small island in the far north of the map, and on the right side there are some rocks. Go over the right side of the rocks and down near the 'coast' at 'sea-level' ('lava-level' really). There is a well hidden cave entrance at ground level. Go through the cave (don't bother jumping in the lava holes, you'll just die) until you get to the tower entrance. (bear to the left in general gets you through the caves faster) There are 2 Dremora there, get both of their keys. Keep going up the tower, and you come to what seems like a dead end, you simply step on the platform and you get teleported to the top.

There are 2 of those "The Punished" sacks (red). 1 has the bow and arrows, the other has a Mace which has the same special as the bow. (fire and's an enhanced Daedric mace.) You might have to be level 20 for this, I don't remember. (because Daedric isn't supposed to appear until then, but since I was level 22ish I couldn't tell you if going earlier would hurt.) You only get about 13 or so arrows, so they are only usefull if you dupe. The bow however, even though it is "expensive" to use, is well worth it. (save it for when you have tough enemies you want to discard of from a distance.)

*pics if needed*
you should see this right when you enter the oblivion gate:

this is what it should look like right behind you (from here you want to venture right):

this is what it looks like once you go right (and notice where my crosshair is, there is a bridge right there. you should get on it. It's a broken bridge:

this is what it looks like on that broken bridge (you will want to follow the 'path' of sorts that I am looking at):

at the end of that path there should be a wall of sorts (most likely made of rocks). You want to jump onto that wall and then jump onto this island:

on that island, you will want to cross this thing:

after you cross that you will see something like this (notice I pointed out where you are going to want to go so you dont get confused):

then you will see this once you get to that area (basically stay to the right from the last picture, and there will be 2 bomb-like things there, also):

then you want to follow the little 'lava path' from there, and it will take you to the door.

User Info: Renamon

11 years ago#8
#24. CLEARING THE CACHE: Hold A from powering on your xbox to 2k screen.
Or (thanks chrono2888): Go to memory(HD). Press Y to go to format screen. Press LB,X,X,RB. perform 'mantinance' and Viola!
Note: IT WILL CLEAR ALL YOUR PATCHES out for all games you have, but those are easy to get back.

Wrong. This does NOT clear the cache. Only delete patches.

User Info: brainpowerpaul

11 years ago#9
Lorddrago's Info
*NOTE: The weakness to magic glitch/exploit below was fixed with the autopatch.

#30. God Mode

Amulet of Axes/Swords- 33% Reflect Damage. [Random loot, level 20+].

Escutcheon of Chorrol- 35% Reflect Damage. [Leveled quest reward, Do this quest around level 20+].

Ring of the Iron Fist- 33% Reflect Damage. [Random loot, level 20+].

Total- 101% Reflect Damage, or when someone hits you, they may as well beat their own face in.

Mundane Ring- 50% Magic Resist. [Random loot, level 20+].

Add in various other items for 50% magic resist. If you are a Breton, you are all set. If you are an Orc, you only need 25% more.

Total- 100% Magic Resist, or pretending to be superman: a nuclear missile feels like a breeze in the wind.

And yes, you ARE immune to fireballs, lightning and such, despite how it was in Morrowind. Ignore those that would tell you otherwise.

That is god mode. Wear it, live it, love it, and let random people make futile attempts to kill you.

Warning: God mode does not make one immune to spikes, lava, long falls, drowning, cancer, George Bush, angry soccer moms, death-of-an-important-person, or stupidity. lordrago88 is not responsible for unintended side effects of god mode. Side effects include sore-throats, boredom, insanity, violent urges, random cliffracers, and dead trolls under bridges. Use god mode at your own risk.

Enjoy. :D

#31. How to make a weapon that kills stuff in 3-5 hits!

First, gather the following items:

-1 Grand Soul, contained in a Grand Soul gem or Azura's Star.

-1 Weapon of choice. [Melee weapons recommended].

-Access to a Alter of Enchanting. [Requires that you have Mage Guild recommendations from all the guilds halls, or have the wizard tower download and fully upgraded ala quest].

Soul Trap for 1 sec on Strike.
Drain Health 100 pts for 1 sec on Strike.
Weakness to Magic 100% for [3,4 or 5]* sec on Strike.

*[Note: 3 seconds is 25 charges, 4 seconds is 22 charges, and 5 seconds is 20 charges. Use the one you prefer.]

How it works: Every time to hit something, you deal 100 damage and apply a weakness of 100% weakness to magic. If it lives, hit it again before the weakness to magic wears off.

The drain health will continue to get stronger with each hit [100 first hit, 200 second, 300 third, etc]. This is because the weakness to magic stacks with each hit.

When your target dies, you will soul trap it, allowing you to refill your weapon. If you have Azuras Star you can have an easier time keeping your weapon filled up, as you only have about 20-25 charges or so based on the duration you picked for your weapon.

What not to use this on: If you try to hit something that has reflect magic, [Lich for example] you are going to kill yourself.

User Info: brainpowerpaul

11 years ago#10
#32. How to make a Weapon that can...


Random Gamespotter Troll: "Omfg nuub, shut teh heal ub! U cn't mke wapeons wit stunn!!!!111!!!"

I am here to prove otherwise. Behold, a weapon with paralysis!

What you need:

-1 Weapon of choice [melee recommended, fast melee even better].

-1 Grand Soul, contained in a Grand Soul gem or Azura's Star.

-Access to an Alter of Enchanting.

Place the following effects on your weapon.
Soul Trap for 1 sec on Strike.
Drain Fatigue 100 pts for 1 sec on Strike.
Weakness to Magic 100% for [3,4, or 5]* sec on Strike.

*[Note: 44 charges at 3 seconds, 35 charges at 4 seconds, 29 charges at 5 seconds].

How it works: The idea is the same as my weapon which kills in 3-5 hits: each time to hit your target, you put a 100% to magic on them if the previous weakness did not wear off.

This time however, we are ripping out our targets fatigue.

After testing this on a Clannfear and a Storm Atronach, it took only 3-4 hits before they dropped.

After that, I was free to wail on them until I was out of charges.

After they died, my weapons soul trap filled my soul gem, ready to refill my weapon for more paralyzing.

A good spell to use in combination with this could be the following:

Soul Trap for 1 sec on Touch.
Drain Health 100 pts for one sec on Touch.

After hitting your target a few times and stunning them, cast this to finish them off and refill your soul gem.

Hit them a good 6-7 times, so that your Drain Health will do 700+ damage and make sure that they die.

If you want to use this spell with your paralyze weapon, you can take off the soul trap on your weapon and gain about 4 more charges.

#33.How to make a summon creature that can last several hours, even days! [In-game].

We are going to take advantage of the weakness to magic exploit. For all you people who wanted a long, long Summon Lich but could not afford the mana, here is your solution.

Warning:This process requires some time and is not meant for use during the heat of battle.

Create two of the following spells, and name them differently in some way.

For a example, I will use 'Summon Skeleton'.

Summon Skeleton for 1 sec on Self.
Weakness to Magic 100% for 4 sec on Self.

One of these will be called 'Summon 1' and the other will be called 'Summon 2'. You do not need to use these names, I am simply using them for an example.

Step 1- Cast Summon 1.

Step 2- Cast Summon 2 before Weakness to Magic of Summon 1 spell expires.

Step 3- Cast Summon 1 before Weakness to Magic of Summon 2 expires.

Step 4- Repeat Steps 2 and 3 until you have desired length for your summon.

To figure out how long it can last, here is one easy way to know:

1- Look at your current weakness to magic.

2- Write it down. [Lets say it is 1000% for example].

3- Write Down the length of your summon spell [Lets say is it 1 second].

4- For every 100% weakness you have, add on 1 second to your total duration for the summon. Since we have 1000% weakness, that is 10 100% weaknesses, or in our case, 10 seconds.

5- Add that 10 seconds to our normal duration for the summon [which is 1]. Our grand total is 11 seconds.

Lets use somewhat bigger numbers to show how fun this could be.

So... If your summon last 10 seconds, and you have a weakness of 40000% from using my spell process... that would be a total duration of 4010 seconds, or roughly 1 hour and 7 minutes. If someone wants to check my math feel free.

Sadly, summons can not fast travel with you.
  1. Boards
  2. The Elder Scrolls IV: Oblivion
  3. The STICKY. Oblivion TIPS & TRICKS. Must see!!

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