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Security - skeleton key Speechcraft - charm spell a npc Mercantile - gold is useless and easily obtainable Acrobatics - obvious Illusion - only thing useful here is charm Alchemy - making potions and all amy not be useless, but i never have to use anything other then a standard health/magicka potion Mysticism - Soul trap Hand to Hand - obvious
Acrobatics- I can skip over deungeons with high acrobatics by jumping on the platform above, it's awesome and saves a lot of time on my stealth charecter.
Illusion- You're kidding? Invisibility is the most key spell to a stealth player. Raising Illusion skill lowers the Magicka cost of using those invisibility spells. Being invisible also allows you to quickly complete deungeons. Illusion is THE skill for stealth players. Also i've made a high elf summoner-type charecter, and summoning things and going invisible makes the game fun lol. Paralyze is also an Illusion spell and it can make things fairly easy for me.
Alchemy- I use this as a major skill for all my charecters. It helps make money early on, it's an easy way to get +5 intelligence on your level-ups, and it's very easy to raise. I use this to level-up relatively easy, which is what it's mainly good for. You can also make very powerful potions and poisons once you hit expert.
Mysticism- I will kind of agree with this, beyond soul trap I find little use for it. Reflect can be fun I guess.
I'm not seeing much love for Frenzy here, which, in addition to being incredibly fun, can also be incredibly useful. Hell, you only need to be an apprentice of Illusion to cast targetted max magnitude frenzy spells.
"People, I'm sorry. I'm too drunk to do this." - Seska