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The Last of Us had linearity, everyone loves it, FFXIII on the other hand...

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  3. The Last of Us had linearity, everyone loves it, FFXIII on the other hand...

User Info: IHeartMetroid

4 years ago#21
"you really don't have many options to strategically go around them or stealth attack them"

Yep. Because all those Behemoths have absolutely nothing better to do with their time than sit and wait for the random stranger with pigtails to come along and whack them with a stick.

It's just one of those FFXIII things, yes?
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User Info: Battleship_Gray

4 years ago#22
This is a pretty dumb topic, I'm trying not to feel the same way about the people agreeing with it.
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User Info: hockeybub89

4 years ago#23
Because linear is only bad if done bad. RPGs should not be linear and lacking so much gameplay variety that Mario would shake his head. It also doesn't help that 13 is nowhere near as compelling as good linear games from linear-friendly genres. Bears Beets Battlestar Galactica

User Info: CrimsonGear80

4 years ago#24
This is a pretty dumb topic

pretty much.
Glad DmC shipped a million copies and was a success. Supporting risk-takers and change is how the industry grows.

User Info: Zurrur

4 years ago#25
Lol wut most games are linear, but FFXIII was straight line

User Info: brolynick

4 years ago#26
In The Last Of Us you have multiple ways to deal with your enemies, which doesn't really strike me as ''linear''. Of course it's linear that you have to go from point A to point B, but you can choose how to do it. Also, there's some moments in the game where there's a pretty big open area you can explore without any enemies for 15-20 minutes.
Chris Jericho is better than God.

User Info: Xenobow

4 years ago#27
spacejamjordanz posted...
RPGs aren't supposed to be so damn linear.

User Info: Castiel39

4 years ago#28
Because both games are of the same genre, hell yeah.
Suikoden II sucks balls

User Info: VegantoKeens

4 years ago#29
Because TLoU is a survival/action horror game and a new title, while FFXIII is an RPG with a 12 part history of open world exploration. If they want to make a linear action game, don't give it a name that basically comes down to false advertising.

And while we are comparing the two, FFXIII's RPG elements, the weapon and ability customization are actually as limited as that of the action horror game TLoU. FFXIII is a joke of a game in almost all aspects.
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User Info: tiornys

4 years ago#30
Ghost_Beast posted...
Retroxgamer0 posted...
dacekid posted...
Press X to win. Here is a map for FF13

__________________________________________ end

oh **** thanks man ive been looking for a map, the strategy guides are all sold out

Since strategy guides are all sold out for you, I will give you the rundown on strategy:

- press x and R1 really fast a bunch during battle, like really spam those buttons, and fast!
- move the left stick to move forward

also, pretty sure you don't need the right stick to control the camera since you're going down a hallway, there is no need to look around.

This is a really great strategy for feeling trapped into grinding to overcome the challenges in the second half of the game. In other words, it's not a very good strategy. You're better off using your brain to come up with better battle plans and beating the game without wasting a bunch of time on unnecessary grinding; besides being faster and more interesting, this has the added benefit of being more satisfying as well.
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