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I have a level 54 monk on hell and level 37 barb on NM. I am looking to pick up a third class now that will hopefully satisfy my hunger for insane DPS and bursts that deals tons of damage. I am considering either the wizard or demon hunter.
Who is the strongest class in dealing crazy DPS and able to do well and have a better time on hell / inferno mode?
I'm getting high damage with both, but currently I think my DH is higher, Twin Chakram is a fun and high damage skill because of how many you can fire off from your hatred pool. It's an awesome stream of razor blade death
Though, you can get some pretty high damage off wizard, I'm using Electrocute, Arcane Torrent, Hydra and Magic Weapon and doing pretty well
While I can't speak for the DH. I find the wizard to be the better choice in dps since you also have more defensive options available to you making it safer for you to dps effectively.
Disintegrate with diamond skin active for example lets you stand still and beam down a whole group of enemies. Add a 0.90 weapon to that and your arcane power won't go down for at least 20sec. Granted this prolly works less good at hell or higher but so far on act 2 nightmare it's working fine.
The DH changes a lot depending on what Runes you have for certain skills. Double Chakram is a great skill which, in some cases, gets outdone by Piercing Arrow when it gets that 3rd rune. But by that time, you've used Double Chakram a plenty. The nice thing though is that DC actually has a wider hit radius while the Piercing Arrow is a thin line so you have to aim your shots more precisely. Both have the benefit of being frugal with hate so you can spam them.
As for safe, even though it has a 30 second cooldown (but no cost), I do like the volley of Arrows. It's basically kind of like the Priestess of the Moon Starfall ability, but with arrows. It hits for a lot of damage over multiple seconds.
Combine that with your Caltrops (third rune, which basically makes them do DOT), and you can run around the place causing some of the strongest guys to drop while you're fully mobile.
The Caltrops will drop the general riff raff alone, but quick with some assistance from your line attacks.
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