Does anyone miss the Real Money Auction House?

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User Info: Dimlhugiona

Dimlhugiona
4 months ago#31
Okay, I tried a funny reply, but this thread kept going, so now it's time for a serious reply.

The issue was actually four-fold: $, laziness, bad game design choices, and hackers all played a part in the debacle that was RMAH and its ultimate demise.

1.) Blizz wants $. That should be obvious - they are a company that does business, and companies don't generally do business unless they want to make $.

2.) (Most) players are lazy when it comes to free time. They want their cake NAO, and they want it yummy and with extra frosting and they don't want to bake it themselves, they want someone ELSE to bake it and serve it to them. If they have to put in effort that they perceive as work, that defeats the purpose of play.

Blizz looked at point 2, and said "how can we achieve point 1 with this info?" The answer was to make a RMAH and keep drop rates in the game low to further incentivize using it. This is nothing new - look at just about ANY "free-to-play" mobile game coming out of Japan, and you'll see they rely on a very similar model to this one; you either PAY for what you want, or you have to GRIND for a random chance at getting what you want, and usually that random chance is quite low.

Enter point 3.) Blizz designed D3 around the RMAH, but they also designed D3 in such a way that your character's power comes almost exclusively from the clothes they wear. This meant that players could basically shortcut the entire game; all they had to do was reach level 60 and they could slap on any gear they wanted, and it was the GEAR that made them powerful, not the character itself. Gear = cake.

4.) Hackers exist basically everywhere, but the more popular a game is, the bigger a hacking scene it will invite. D3 was no exception, and because of point 3 (which was because of points 1 + 2) they realized they could actually profit off of not playing the game. It's the same with "jsp" in D2, except the money-making part wasn't a parallel economy but instead officially sanctioned. Botters rejoiced!

So now you have a bunch of hackers NOT playing the game, getting good gear and putting it up for auction, in order for lazy players to buy it so they can... not play the game. D3 is a loot hunt. Once you've hunted the loot, what else is there to do? In Vanilla D3, there was nothing left to do. No rifts, no Grifts, no paragons. The game literally ended once you reached max level and max gear.

Furthermore, with the rampant botting and AH manipulation, people were spending LESS $ than they would otherwise spend; if it takes 100 hours to find item D, and you're stuck on item A, you might buy items B and C in the interim. But bots can find multiple item D's much faster than humanly possible, thus making B and C worthless.

So now you have less people playing for less amounts of time and spending less on the RMAH. Blizz's $ was going down the tubes.

THAT's why it went away, and also why trading will never happen, and why the AH will never come back. D3 is all about finding shiny new clothes, and when you can circumvent the grind for the clothes, you ultimately stop playing the game. With no way to monetize the hunt, they abolished the money-for-clothes angle in lieu of other things (such as paid-for character packs). Botting only hurts leaderboards now, which are only for bragging rights anyway.

TL;DR version: Hackers, corporate greed, and player laziness all led to piss-poor design choices and a failed RMAH. Don't miss it, don't want it back.
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User Info: Ryyaann_Is_Band

Ryyaann_Is_Band
4 months ago#32
Dimlhugiona posted...
The issue was actually four-fold: $, laziness, bad game design choices, and hackers all played a part in the debacle that was RMAH and its ultimate demise.

1.) Blizz wants $. That should be obvious - they are a company that does business, and companies don't generally do business unless they want to make $.

2.) (Most) players are lazy when it comes to free time. They want their cake NAO, and they want it yummy and with extra frosting and they don't want to bake it themselves, they want someone ELSE to bake it and serve it to them. If they have to put in effort that they perceive as work, that defeats the purpose of play.


1 - Yup, and trying to step between players trading is where they crossed the line. Only time they should do that is to ban players for abusing it (ex. RMT). The funny thing is that while yeah I get the notion of "well, Blizzard wants to also profit from people profiting off items", people don't realize that had Blizzard still had the AH up, they already profited off the would-be trading of two players of $200+ right now (60 base 40 expo 15 necro each).

2 - Also very true. Lots of gamers nowadays want that instant gratification without putting in any effort. It's just a shame that Blizzard had caved in and succumbed to them with D3V, and now even moreso with RoS with Sets/Cube/Shards/etc.

Dimlhugiona posted...
3.) Blizz designed D3 around the RMAH, but they also designed D3 in such a way that your character's power comes almost exclusively from the clothes they wear. This meant that players could basically shortcut the entire game; all they had to do was reach level 60 and they could slap on any gear they wanted, and it was the GEAR that made them powerful, not the character itself. Gear = cake.


Exactly, and this is something many players don't realize or understand about D3, and why it is drastically different from D2. As you said, gear makes up ~90% of a character's total power (even worse for DPS from weapons). Thus, character depth progression was near non-existent, since if you're lacking damage, there isn't some other game system to help improve that (ex. upgrade skill) but rather, get better gear/weapon. This also had the unintended side-effect where a guy could hit level 60 and spend $100 on the AH and have a better character who actually spent 100 hours farming. Thus, it helps to explain the issues the game had at launch, and some which still persist.

Dimlhugiona posted...
4.) Hackers exist basically everywhere, but the more popular a game is, the bigger a hacking scene it will invite. D3 was no exception, and because of point 3 (which was because of points 1 + 2) they realized they could actually profit off of not playing the game. It's the same with "jsp" in D2, except the money-making part wasn't a parallel economy but instead officially sanctioned. Botters rejoiced!


Agreed, and you knew it was getting to be a big problem when Blizzard started pushing authenticators on everyone, whether you got the USB drive or the app on your smartphone. It was the moment when the game wasn't being regulated and the AH not maintained is when I, and many other players realized it was going to s***:
- You had people abusing exploits (ex. infamous DH invincibility) and getting iLvl 63 gear that would later be sold on the RMAH or GAH and then converted to RM
- You had people faking getting hacked so they could "dupe" items via account recovery and rollback to sell on the GAH/RMAH multiple times
- You had people downloading a very popular AH bot to snipe bids at the last second, beating everyone who did or didn't bid, only to flip them moments later
- etc
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User Info: Theshamen

Theshamen
4 months ago#33
I don't even understand why people disliked the RMAH

It was a tool for you to make money, or a tool for you to get where you wanted to be in the game if you had money but not time (because like you had a job or something)

If you didn't like it how did having it in the game impact you?
VEGAS RAIDERS BABY

User Info: Mad_Cow46

Mad_Cow46
4 months ago#34
Let's not forget there weren't even leaderboards.
It's a new day. Make sure to take advantage of that.

User Info: redundancies

redundancies
4 months ago#35
Ryyaann_Is_Band posted...
Lots of gamers nowadays want that instant gratification without putting in any effort. It's just a shame that Blizzard had caved in and succumbed to them with D3V, and now even moreso with RoS with Sets/Cube/Shards/etc.

Is there a game with trading where it's not possible to give "instant gratification without putting in any effort"?

Ryyaann_Is_Band posted...
gear makes up ~90% of a character's total power

It's a loot hunting game. Why wouldn't you want most of our power coming from the loot?

Ryyaann_Is_Band posted...
knew it was getting to be a big problem when Blizzard started pushing authenticators on everyone

They "pushed" the authenticators so that people wouldn't get compromised and then whine to Blizzard about it.

User Info: rjames80

rjames80
4 months ago#36
Ryyaann_Is_Band posted...
Yup

Ryyaann_Is_Band posted...
Also very true.

Ryyaann_Is_Band posted...
Exactly

Ryyaann_Is_Band posted...
Agreed

You've got a little something on your chin. Might want to wipe that up.
"I know it's crooked, but it's the only game in town." - Canada Bill Jones

User Info: Hi C

Hi C
4 months ago#37
Lord Heimdall posted...
Hi C posted...
Good loot existed. People just didn't want to play the game to get it especially with the allure of money driving jealousy.

Oh, then why people kept saying it was Blizzard who was putting Skorns for sale? ;^)


They dropped like candy for me. There are a lot of Blizzard conspiracies that are true like "Blizz RNG" and Blizzard ban waves that allow Blizzard to make money off of banned accounts rebuying licenses while giving them enough time to make their money back.

Blizzard putting items on the AH for sale isn't one of them. Coming from..an insider.
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User Info: Mad_Cow46

Mad_Cow46
4 months ago#38
I see the s***post king has been hard at it.
It's a new day. Make sure to take advantage of that.

User Info: Vindris_SNH

Vindris_SNH
4 months ago#39
Didn't play until they had removed it, but I always thought it was a pretty asinine idea.
glitteringfairy: Just build the damn wall
ThyCorndog: and how exactly will that stop the mexican space program from orbital dropping illegal immigrants?

User Info: thetraveler

thetraveler
4 months ago#40
Hi C posted...
Made a few thousand dollars on it.


BS
I'd like to name this new style sheet "The Homer", after his failed attempt at designing a car.
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