Easy A Menace Sleeps in Costlemark Guide

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User Info: kevin791129

kevin791129
9 months ago#1
Requirements:

0. Level 99.

1. Lasagna al Forno (Ignis Cooking Skill Lv9), not only does this dish add 4000 to the party's max HP, most importantly the party is immune to fire, ice, and electric damage. Ingredients are as follows:
-Jabberwock Sirloin (sold in Meldacio Hunter HQ)
-Cleigne Darkshell (sold in Cape Caem)
-Fine Cleigne Wheat (sold in Lestallum, Old Lestallum, Altissia)

2. Three Wind-up Lord Vexxos from the Justice Monster Five machine in Altissia. Use 99 of one element, and 49 of the other two elements plus a Wind-up Lord Vexxos, to get Flare, Freeze, and Electron with 338 potency. (Need the Ascension node Ultimate Powercraft, should be fine if potency is less, but no Maxicasts.)

3. A good Greatsword and a good pair of Daggers. I used Apocalypse from A Menace Sleeps in Balouve 1st campsite and Vigilantes from A Menace Sleeps in the Grotto 1st campsite.

4. Ribbons, Safety Bits, Mystic Circlet (or best magic enhancing equipment, Mystic Circlet can be found in A Menace Sleeps in Crestholm 1st campsite) for Noctis (and optional Friendship Band for teammates). Two Ribbons and Safety Bits can be acquired from Sania quest and Lestallum Hunts must be equipped on Noctis and Ignis. I had extras so I equipped them on Gladiolus as well.

5. Sword of the Father, Scepter of the Pious, and Shield of the Just to boost magic and defense.

6. Techniques, Regroup for Ignis and Impulse for Gladiolus.

General Strategy:

1. Use magic frequently. Most of the time the damage output will be close to 99,999 if not capped at that amount. This will one-shot weak enemies, or take out more than 50% of their HP on stronger enemies with few exceptions. You should have 53 or more casts of Flare, Freeze, and Electron, that is more than plenty to get through all 60 rooms of the dungeon. I ended using around 20 of each during my attempt.

2. Start most battles by casting a magic. If there are more than one enemy in the room try to get as many as possible. Roll and warp around the room until enemies are close to each other.

3. Use Regroup when HP is low, this is the main HP recovery method in battles.

4. Always camp to and eat Lasagna al Forno, being immune to elemental attacks will make things very easy.

User Info: kevin791129

kevin791129
9 months ago#2
Enemies Weakness and In-Depth Strategies :

*Not all resistance and immunity are listed, only for those without elemental weaknesses.

Havocfang - Weak to Greatsword, Daggers, and Ice. Easy enemy, consider using Freeze for groups of four or more.

Hobgoblin - Weak to Greatswords, Machinery, Fire, and Light. Easy enemy, consider using Flare for groups of four or more.

Mindflayer - Weak to Polearms, Daggers, and Light, resistant to Ice, absorbs Lightning. 148,800 HP, after one use of Flare, it can be taken down easily with Daggers.

Malboro - Weak to Greatswords, Machinery, and Fire. 108,700 HP, after one use of Flare, it can be taken down easily with Greatswords.

Iron Giant - Weak to Greatswords, Shields, and Light, resistant to Lightning, absorbs Fire. 150,100 HP, consider casting Freeze twice, due to its strong physical attacks. Run around or attack with caution during the cool down time between casts. This is more essential in the room with four Iron Giants.

Jormungand - Weak to Swords, Daggers, and Lightning. 603,600 HP, takes 4 to 5 casts of Electron to take down. We are immune to its Fire attacks.

Goblin - Weak to Polearms, Daggers, Fire and Light. Easy enemy, consider using Flare for groups of four or more.

Braindrainer - Weak to Polearms, Daggers, Lightning and Light. 185,000 HP, after one use of Electron, it can be taken down easily with Daggers. Two cast also works perfectly, good option when in the room with four Braindrainers.

Elder Coeurl - Weak to Swords and Daggers, immune to all elements. 123,000 HP, focus on one target as it will try to regain HP. Due to its agility it is harder to land hits, but being immune to its Lightning attacks, it does not pose as a threat.

Uttu - Weak to Greatswords, Machinery, and Light, immune to Ice, absorbs Fire and Lightning. 122,000 HP, go all out attack with Greatswords, it will be down in no time. We are immune to its Lightning attacks.

Serpentess - Weak to Greatswords, Daggers, and Light, immune to Fire, absorbs Ice. 196,400 HP, cast Electron, decrease its HP to around 40% with physical attacks then finish it off with another Electron. This is because it is capable of self-destruct when HP falls to 33% or less.

Bilrost - Weak to Swords, Daggers, and Ice. 649,700 HP, takes 4 to 5 casts of Freeze to take down. We are immune to its Fire attacks.

User Info: kevin791129

kevin791129
9 months ago#3
Detailed Guide of Each Room:

Room 01 - 3 Havocfang. No need for magic.
Room 02 - 2 Hobgoblin. No need for magic.
Room 03 - 2 Mindflayer. One cast of Flare.
Room 04 - 3 Hobgoblin. No need for magic.
Room 05 - 4 Hobgoblin. One cast of Flare.
Room 06 - 2 Mindflayer. One cast of Flare.
Room 07 - 4 Havocfang. One cast of Freeze.
Room 08 - 3 Mindflayer. One cast of Flare.
Room 09 - 4 Hobgoblin. One cast of Flare.
Room 10 - Camp.

Room 11 - 3 Goblin. No need for magic.
Room 12 - 2 Mindflayer. One cast of Flare. Correct exit is middle.
Room 13 - 2 Mindflayer. One cast of Flare.
Room 14 - 4 Hobgoblin. One cast of Flare.
Room 15 - 5 Goblin. One cast of Flare.
Room 16 - 5 Goblin. One cast of Flare.
Room 17 - 4 Hobgoblin. One cast of Flare.
Room 18 - 3 Hobgoblin. No need for magic.
Room 19 - 2 Mindflayer. One cast of Flare.
Room 20 - Camp.

Room 21 - 4 Hobgoblin. One cast of Flare.
Room 22 - 1 Malboro. One cast of Flare.
Room 23 - 4 Hobgoblin. One cast of Flare.
Room 24 - 2 Malboro. One cast of Flare.
Room 25 - 2 Hobgoblin. No need for magic.
Room 26 - 4 Hobgoblin. One cast of Flare. Correct exit is right.
Room 27 - 3 Hobgoblin. No need for magic.
Room 28 - Jormungand. 4 to 5 casts of Electron.
Room 29 - 2 Hobgoblin. No need for magic.
Room 30 - Camp.

User Info: kevin791129

kevin791129
9 months ago#4
Room 31 - 2 Braindrainer. One cast of Electron.
Room 32 - 2 Iron Giants. One cast of Freeze.
Room 33 - 2 Braindrainer. One cast of Electron.
Room 34 - 4 Iron Giants. Two casts of Freeze.
Room 35 - 4 Goblin. One cast of Flare.
Room 36 - 4 Braindrainer. Two casts of Electron. Correct exit is left.
Room 37 - 6 Goblin. One cast of Flare.
Room 38 - 8 Goblin. One cast of Flare.
Room 39 - 2 Braindrainer. One cast of Electron.
Room 40 - Camp.

Room 41 - 5 Goblin. One cast of Flare.
Room 42 - 2 Uttu. No need for magic. Correct exit is middle.
Room 43 - 1 Elder Coeurl. No need for magic.
Room 44 - 2 Uttu. No need for magic.
Room 45 - 2 Uttu. No need for magic.
Room 46 - 8 Goblin. One cast of Flare.
Room 47 - 6 Goblin. One cast of Flare.
Room 48 - 2 Elder Coeurl. No need for magic. Time consuming, but should be a problem.
Room 49 - 5 Goblin. One cast of Flare.
Room 50 - Camp.

Room 51 - 2 Uttu. No need for magic.
Room 52 - 4 Goblin. One cast of Flare.
Room 53 - 4 Goblin. One cast of Flare.
Room 54 - 2 Uttu. No need for magic.
Room 55 - 2 Goblin. No need for magic.
Room 56 - 2 Serpentess. Two casts of Electron.
Room 57 - 4 Goblin. One cast of Flare.
Room 58 - 2 Serpentess. Two casts of Electron.
Room 59 - 2 Goblin. No need for magic.
Room 60 - Bilrost. 4 to 5 casts of Freeze.

User Info: -Bungle-

-Bungle-
9 months ago#5
I appreciate the work you put in, but after beating the game, I just have no desire to do any of that (or anything else).
Hallucinations are bad enough. But after awhile you learn to cope with things, like seeing your dead grandmother crawling up your leg with a knife in her teeth.

User Info: kevin791129

kevin791129
9 months ago#6
Additional Notes:

I learned all Ascension node related to magic, my magic attack was around 1200 after equipping the recommended equipment and royal arms.

As for AP grinding there are plenty of well written guides on the subject, therefore I will not put it there, but I do want to share another method that can only be done if one has a turbo controller. This method is a lot slower (around 360 AP per hour), but it is done AFK. I saw it from a Japanese youtube video, so I do not take credit for coming up with the method.

I use a HORI turbo controller for PS4. Method is very simple, just go a campsite and do training against Gladiolus (Lv,5). Boost your attack as high as possible and use a high damage royal arm. Auto fire the buttons R1, triangle, and X. You should one-shot Gladiolus with warp-strike gain 1 AP, and auto choose to repeat battle. Once you are in the loop just leave your PS4 on tend to other business.

Thank you all for reading this post.

User Info: kazo11

kazo11
9 months ago#7
What catalyst do you use to craft your spells that allows for 50+ casts?

User Info: BeatenByBulba

BeatenByBulba
9 months ago#8
I'll just add my tips for this dungeon (without the BDL magic grinding). The OP's method sounds like a great way to make it as easy as possible with preparation, and Costlemark Maze is definitely the hardest thing to do in the game.

1. Enter with a bunch of healing items and 99 of all elements. Helps if you have most of the magic tree filled out. Make healcast (1 of an element + 2 hi potions) to give an elixir effect whenever you cast in one weapon slot. Keep a powerful magic (quintcast for the most part) equipped as well for dmg, switch out for the approriate element where necessary. Make sure you exploit weaknesses where they exist (e.g. blizzard for the iron giants, don't use magic vs coeurls or uttu's etc.)

2. Constantly use magic to heal yourself and do damage, no reason to be skimpy although easy floors (goblins) don't really need magic usage. Armigers also wreck strong enemies.

3. The two hardest floors are probably the four iron giant and two great coeurl floors. Hit and run with blizzaga, warp strikes and armigers works for the former, armiger can instantly take out 1 of the coeurls for the latter.

4. Play it safe. Even at max stats you aren't tanky any one mistake can be fatal if your allies aren't able to revive you in time.

5. I constantly fed myself the golden tail soup thing (100% crit), although other high-tier foods would be fine also.

User Info: kevin791129

kevin791129
9 months ago#9
kazo11 posted...
What catalyst do you use to craft your spells that allows for 50+ casts?

Wind-up Lord Vexxos.
You can only get them from the Monster Justice Five pinball mini-game in Altissia, the one that costs 10,000 gil to play.

User Info: justdontask

justdontask
9 months ago#10
Here's an easier strat! Eat crit food, use balmung, apocalypse, sword of the father, and nyx daggers. Save armiger for a room with large enemies, if you see one, go ham with armiger. You'll kill it, and have time to do an armiger chain on another enemy.

Use ignis overwhelm ability too, it gives I frames to all 4 Bros, and you do tons of damage. The only hard battles in the dungeon will be 4 iron giants at 34, and 2 great couerls at 48. Maybe the jormundgand and Bilrost will be a problem, but only if you dont avoid his fire attacks. They're pretty easy to see coming, so just warp away from him.
somebody shoot me.
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