Final boss.... (spoilers)

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User Info: chaoscontrol325

chaoscontrol325
4 years ago#1
Overall, I liked the game, but that final boss was among the dumbest and most frustrating bosses I have ever played. Why can't developers tell "hard" and "needlessly frustrating" apart?
PSN: Lazuri65 XBL:LazuriXIII
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User Info: Hum_Wha

Hum_Wha
4 years ago#2
i don't honestly feel like finishing it so stupid.

User Info: joaquintall

joaquintall
4 years ago#3
Once you know what to do, the boss is RIDICULOUSLY easy. I beat him on Crushing first try. He shoots three times before he needs to reload, that's your cue to move. You have to move three times before you can get close enough to hit him. Follow the prompts for the hand-to-hand combat. He will punch you a few times, and then go for his weapon. Get to him AS FAST AS POSSIBLE, follow the prompts again, and it's over.

User Info: chaoscontrol325

chaoscontrol325
4 years ago#4
joaquintall posted...
Once you know what to do, the boss is RIDICULOUSLY easy. I beat him on Crushing first try. He shoots three times before he needs to reload, that's your cue to move. You have to move three times before you can get close enough to hit him. Follow the prompts for the hand-to-hand combat. He will punch you a few times, and then go for his weapon. Get to him AS FAST AS POSSIBLE, follow the prompts again, and it's over.


I don't like games in general that goes most of the game without QTE and then tosses one or two in just for the heck of it at random occasions. If a game consists of a lot of QTE, then fine, at least I know it's coming. But games that does what Uncharted does? No, I hate it and it's stupid.
PSN: Lazuri65 XBL:LazuriXIII
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User Info: KryptoPyro13

KryptoPyro13
4 years ago#5
chaoscontrol325 posted...
joaquintall posted...
Once you know what to do, the boss is RIDICULOUSLY easy. I beat him on Crushing first try. He shoots three times before he needs to reload, that's your cue to move. You have to move three times before you can get close enough to hit him. Follow the prompts for the hand-to-hand combat. He will punch you a few times, and then go for his weapon. Get to him AS FAST AS POSSIBLE, follow the prompts again, and it's over.


I don't like games in general that goes most of the game without QTE and then tosses one or two in just for the heck of it at random occasions. If a game consists of a lot of QTE, then fine, at least I know it's coming. But games that does what Uncharted does? No, I hate it and it's stupid.


Uncharted 3 is a bit better... On Crushing (I dunno if it's the same in 1 since apperantly playing on Normal does nothing in U1), there isn't even a button on the screen.
"I expected disappointment. In that regard, I was not disappointed."
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User Info: Oak_Tea

Oak_Tea
4 years ago#6
I found the boss to be pretty easy. Figuring out what to do felt pretty natural given how I played the game. It seemed like the game geared you towards the strategy of taking cover, taking out the enemies more "in the open" while avoiding heavy fire, then charging the hidden enemies.

Unless it's much harder on Crushing, because that difficulty level is kicking my ass.
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