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Well, I am still in the prologue doing side missions, but some input would be appreciated.
If you want the short version, start by focusing on opening up Slots first so you can increase your EP pool and equip a wider variety of Quartz. You can't do much with one or two slots. HP 1 is a very good early Quartz for Tear (so you can save your Mira for things other than healing items) while also providing a ranged attack option. You can also get the combinations for Hell Gate (minor AoE, instadeath chance) for Joshua fairly early on and Aerial (mid-sized Wind AoE and Impede 2 grants a 50/50 chance to cancel enemy chants) for Estelle or Schera not much later. Attack 1 with its 5% STR boost on Estelle once she's hit Level 8 will also help speed up the process of grunt killing via her shiny new Craft.
the having a water quartz is good for healing early in the game and also early in the game i noticed a lot of enemies are weak to fire so having one fire quartz might be useful to have on each character at the start, just remember that joshua naturally leans towards time quartz since a few of his slots are time only and estelle can be used in anything
mostly it's a matter of deciding if you want a large variety of low level spells or stack up and try to get high level spells by the same type of quartz in one line, for example putting all time quartz on joshua's main line
also finally remember that space quartz when combined with elemental quartz usually add extra spell be sure to check your bracer notebook to see what elements mix with what, like i put a space quartz, i think EP Cut 1, in estelle's first slot because it gave her time magic and combined with other quartz on both of her two lines
remember what the person above me said it's good to unlock lots of slots early to have more EP for casting spells and more room for either a variety of spells or for more power spells
if you can for joshua since he's already time based try unlocking the time spells shadow spear and hell gate as they are very powerful and useful and for estelle i just liked having her as an all-arounder to to heal and attack the enemies weaknesses with first level spells of a lot of quartz
Added note: your next party member, i won't spoil who it is, is wind based so giving that person a lot of wind quartz is useful... try unlocking Arial, it's an AoE spell and very powerful
Currently playing: Megaman SF 3, Lunar: Silvery Star Harmony, ARF, & MMZ: Collection
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Thanks for the info, guys. I'm low on Sepith, so I can't open any slots right now. I have 1 more side mission (Medical Necessities) before moving on with the main storyline.
Someone suggested I get Aerial for Estelle and hell gate for Joshua.
So far, these spells have been amazing.
From: dbison | #004
You could try farming the Shining Poms for sepith.
Like a good ol' Fashion Nightmare.
oh, and right now Joshua has Attack 1 and Action 1 while Estelle only has HP 1
Aerial = 4 wind elemental quartz so unless you do all the optional quests during both the Prologue and chapter 1 you can't use it yet.
In fact the first buyable =3 wind elemental quartz can't be bought until at least chapter 2 since that's the first time I could make Aerial usable.
But for Estelle I went with mostly Water + Earth + Space for the 2000 single heal spell the AOE 1000 Healing spell and both Earth Wall and Earth Guard.
If you do Shining Pom farming ASAP ie hit level 14 or so before chapter 1 even starts you should have enough Sephith's to actually open up all 5 - 6 of Estelle and Joshua's elemental grids.
where do shining poms appear?
That depends they appear in fixed spots in every chapter of the game.
I'm still in the prologue
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