List of Unlockables and Support Skills

  • Topic Archived
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
  1. Boards
  2. Eyeshield 21: Field Saikyou no Senshi Tachi
  3. List of Unlockables and Support Skills

User Info: im_biggy

im_biggy
9 years ago#1
Thought I create a separate topic for ease of reference.


- - - - -
UNLOCKABLES
- - - - -

Team

Koigahama Cupids:Beat Tournament mode under easy difficulty.
Shinryuji Nagas: Beat Tournament mode under hard difficulty.
Kyoshin Poseidon: Beat Them in Story Mode
Bando Spiders: Trigger the event at the game Vs. Seibu Wild Gunmans using Musashi's Special Kick-off tounlock the game vs Spiders and win vs. Spiders.
Best Eleven: Beat the game vs Seibu Wild gunmans by scoring a two touchdowns in the last half to trigger the game vs Ojo White Knights and win Vs. the White Knights


Characters & Moves

Yukimitsu Manabu: Beat Tournament mode under normal difficulty.
Musashi: Trigger either event at the game vs Wild Gunmans.
Sena's Light Speed Pace: beat either final story mode game.
Onihei: Unlock the Best Eleven team.


- - - - -
SUPPORT SKILLS
- - - - -

Team-Specific Support Skills

Poseidon
-Otohime, Support: Stamina Boost
-Kakei, Pass Play Support: Bigger Pass Target
-Formation Poseidon, Pass Defense Support: Bigger Pointer for catching during defense

Chameleon
-Megu, Support: Stamina Boost
-Rui, Defense Support: Plays Dirty during tackles

White Knights
-Koharu, Support: Stamina Boost
-Gunpei, Support: Gets 2 special Gauges
-Shin, Defense Support: Opponents Can't use specials

Devilbats
-Suzuna, Support: Stamina Boost
-Mamori, Support: Stamina Boost
-Doburoku, Support: Gets 1 special Gauge
-Hiruma, Run play Support : Takes the ball Himself

Cyborgs
-Nasu, Support: Stamina Boost
-Munakata, Defense Support: after Tackling, the Ball might fumble

Spiders
-Juri, Support: Stamina Boost

Nagas
-Formation Dragonfly, Offense Support: You get another QB (I think)
-Unsui, Support: Gets 1 Special Gauge
-Sumito, Defense Support: Sees opponent's offensive choice

Guts
-Cheer Squad, OL Support: OL Gauge Tilts in your favor
-Cheer Squad, Support: Gets 1 Special Gauge
-Cheer Squad, Support: Stamina Boost
-Cheer Squad, Support: Decrease your opponent's Stamina

Scorpions
-Sasuke, Defense Support: Sees Opponent's offensive Choice
-cheerleaders, Support: Stamina Boost

Wildgunmens
-Cheerleaders, Support: Stamina Boost
-"Doc" Billy, Offensive Support: Gains 2 Special Gauge during offense

Cupids
-Hatsujo's GF, Support: Stamina Boost
-Hatsujo, Support: Opponent Looses 1 special Gauge



Character-Specific Support Skills

-Osamu, Pass Play Support: (unable to read)
-High Wave Defense, Support: Gets 2 Special Gauge During Defense (3 Poseidon LBs needed)

-Kyotarou, OL Support: Easier to push

-Sakuraba, Support: Gets 1 Special Gauge

-Taki, Run play Support: Blocks 1 Tackle attempt
-Ha-Ha Bros, Run play Support: Blocks 2 Tackle attempts

-Suguru, OL Support: OL Gauge Tilts in your favor
-Kadoguchi, Defense Support: Bigger Pointer for catching during defense

-Akaba, Run Play Support: Blocks 1 Tackle Attempt
-Akaba, Pass Play Support: Unable to Read)
-Akaba, Run Play Defense: Reduces the running routes to 2 directions

-Gondayu, Support: Stamina Boost

-Kid, Pass Play Support: A pass is made even if QB is tackled
-Riku, Run Play Support: RBs get 10% speed boost

User Info: TOMdMAK

TOMdMAK
9 years ago#2
u should submit that into the FAQ/secret...
Now Playing: Brain Age 1 & 2, Mahjong Fight Club, My Word Coach, Last Kingdom, Star Fox Assault
Just Finished - 2006 FIFA World Cup Germany

User Info: im_biggy

im_biggy
9 years ago#3
I really should, shoudn't I?

I want this to stay here first in case there were mistakes. I found one just now, too: Hatsujo's GF's Special also gives you a boost in special Gauge.

If you hadn't guessed, I don't read Japanese, and only found these through playtesting.
I believe master dick has gone travelling in his new car...
yugi...

User Info: im_biggy

im_biggy
9 years ago#4
One more, peeps. Sorry I haven't seen the amount of gauge these skills need yet...

----------
Character Skills
----------

DEVILBATS

ES 21
DB dive - Jump to gain 4 yards. ends run.
DB Ghost - Recovers Time Gauge. Gains 1 yard.
Hurricane Ghost - Recovers Time Gauge. Gains 3 yards.
Speed of Light Pace - Recovers Time Gauge. Running Speed Increases.

Hiruma
Devil laser bullet - Hitzone becomes smaller during pass action, but garuntees a catch and run if caught

Kurita
Press - wins OL push. 3 yard is gained immediately.
Kurita Push - wins OL push. Running continues.

Monta
Acrobat Catch - guaruntees a catch and run
inverted Acrobat Catch - Catches the ball. Gains 5 yards.

Daikichi
Leap - wins DL push. Opponent loses 2 yards.

Jumonji (haha)
Juvenile Delinquent Murder Method - wins DL push. Opponent loses 2 yards.

Kuroki (haha)
Juvenile Delinquent Murder Method - Tackles opponent. Opponent loses 2 yards.

Tagano (haha)
Juvenile Delinquent Murder Method - wins DL push. Opponent loses 2 yards.

Ishimaru
Stealth Run - Recovers Time Gauge

Musashi
Onside kick - kick so the ball fumbles. offensive continues if caught.
60 yard Magnum - immediate Field Goal.

Taki
150% catch rate! - Catches the ball. Gains 5 yards.


WHITE KNIGHTS

Shin
Spear Tackle - tackle with a 30% chance to fumble.
double Spear Tackle - Tackle with a 50% chance to fumble. opponent loses 3 yards.

Takami
Lock on - Catch pointer is 50% bigger
Everest Pass - Passes to Sakuraba

Sakuraba
Highend Catch - Catches a missed ball
Everest Pass - catch and run. must be from Takami

Otawara
BAM! - wins DL push. Opponent loses 4 yards.


WILD GUNMANS

Riku
Rodeo Drive - Recovers Time Gauge. Gains 1 yards.

Kid
Quick and Away - Decrease defense's catch pointer by 50%
Quick and Away 2 - Decrease defense's catch pointer by 50%, target becomes 50% bigger

Tetsuma
Pass Routes - Garuntees a catch and run, even if botched. 5 yards is gained.

Buffalo
Dualhorn - wins DL push. Opponent loses 2 yards. RB loses 20% stamina.


POSEIDON

Kakei Shun
Moby Dick Anchor - Tackles opponent. Opponent loses 5 yards.

Mizumashi
swim Tackle - wins DL push. Opponent loses 3 yards.

Onishi hirashi
High wave tackle - Tackles opponent. Opponent loses 3 yards.

Ohira hirashi
High wave tackle - Tackles opponent. Opponent loses 3 yards.


CYBORGS

Atsushi Munakata
Wait a Moment! - Tackles opponent. RB loses 10% stamina.


SPIDERS

Kotaro
Smart Kick - garuntees a field goal.
Spider's Web - if a catch is made after kick, offense continues.

Akaba
Spider poison - Tackles opponent. Opponent loses 3 yards.
Spider Illusion - Tackles opponent. Opponent loses 3 yards and 1 special gauge


CHAMELEONS

Rui
Chameleon Defense - Tackles opponent. RB loses 20% stamina.

Ashizuka
Firecracker kick - Low angle Kickoff. (squib kick)


GUTS

Daisuke Atsumi
Heated tackle - Tackles opponent. RB loses 15% stamina.

Shinobu Haibara
Heated Spin - Recovers time gauge.


SCORPIONS

Sasuke Kanagushi
Pump Fake - Cancels pass play to a run play.


NAGAS

Agon
Devilbat Ghost - Recovers Time Gauge. Gains 1 yard.
god speed impulse - has a 2nd chance to tackle the victim.

Gondayu Yamabushi
Shiba Hit - Wins OL push. Running continues.

Ikkyu Hosakawa
??? - Garuntees an intercept


CUPIDS

Kaoru Hatsujo
?? field goal - garuntees a field goal.

User Info: genoun

genoun
9 years ago#5
yeah I posted this stuff awhile ago, but the thread got deleted.

a few things:

poseidon
kobanzame huddle ability: instead of taking a tackle, he throws the ball away
kakei huddle ability: the tempest formation so it adds two running backs as receivers

chameleons

habashira: all tackles are instant tackles
hebii: the mark is also tilted in your favor like aoyanagi

devilbats
hiruma(wishbone)opponent does not get a bonus for guessing right on the run. Hiruma doesn't always get the ball. monta, ishimaru, and sena can get the ball
yukimitsu: players go out for a long pass

band spiders:

akaba(run play offense): blocks a tackle when the opponent guess which you way juked unlike taki and the haha bros. who block automatically
akaba(pass play offense): if neither player gets their hands on the ball, akaba will catch and run with it

nagas
naga: dragonfly formation, opponent gets no bonus for guessing right on the run or pass. if they do you guess one of the following may happen: agon throws a short pass to unsui, unsui throws a short pass to agon, or they tuck the ball and run with it


action abilities

White Knights
Takami: lock on only works on players other than sakuraba

nagas
agon: god speed impulse is an auto tackle. They always get tackled.
ikkyu: only guarantees an interception if its a missed pass. otherwise ikkyu has to get his hands on the ball before the offense.

I'm going off of memory but I think those are the only corrections needed. One of the poseidon plays needs a correction since mizumachi plays linebacker on one of them, I'm pretty sure its on the poseidon huddle ability.

User Info: genoun

genoun
9 years ago#6
also sakuraba's highend catch adds 3 yards. I was unaware it caught a missed pass. Is it similiar to akaba in that both players must not get their hands on the pass or is automatic if the QB threw a missed pass? It always worked like monta and tetsuma's passes for me although going by the series catching a "missed pass" would make sense.

User Info: Gunner_TNB

Gunner_TNB
9 years ago#7
Thanks for the info, really useful : D
  1. Boards
  2. Eyeshield 21: Field Saikyou no Senshi Tachi
  3. List of Unlockables and Support Skills

Report Message

Terms of Use Violations:

Etiquette Issues:

Notes (optional; required for "Other"):
Add user to Ignore List after reporting

Topic Sticky

You are not allowed to request a sticky.

  • Topic Archived