Grotto Names (and what they mean)

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User Info: Cody900

Cody900
7 years ago#71
Really, that's how it works? Ok, thanks.

I've been looking through some of the map info. The map number affects the general treasure map level and the number of floors, with the seed changing the layout and the chest ranks/number.

Most chests I've seen is 34, but that's really rare. Most S-type chests on one map I've seen in 6, with 8 A-type chests, best seed I've seen so far.
#72
(message deleted)

User Info: smellito

smellito
7 years ago#73
Hi Cody, is that a program you have that can view the map info, layout and chest timetable? Can you share that?

User Info: waterfiend

waterfiend
7 years ago#74
Terence - Maybe a silly question, but would it be possible to manipulate the RNG to generate a map for a given character level / revocation level that produces all metal slime enemies on one floor?

It would be tremendously helpful to almost anyone. We already have the Hoimi table method for controlling the RNG in order to make bosses drop their 2% rare item. Maybe that method could be used to make specific maps drop at a certain hero level / revocation level?

Only thing is, right now we don't have an understanding of how the seed is generated for maps... Or which seed produces an all metal slime map...

User Info: earthlykaiser

earthlykaiser
7 years ago#75
That grotto location map will be most handy.
Now I don't have to use my alchemy-ingredient map to search the entire world.

User Info: Terence

Terence
7 years ago#76
Terence - Maybe a silly question, but would it be possible to manipulate the RNG to generate a map for a given character level / revocation level that produces all metal slime enemies on one floor?

Possible, but extremely unlikely and unwieldy. It's far easier to know how the next few random numbers will convert to a percentage drop, than it is to know how the seed it generates will convert to an entire multifloor map which varies wildly based on quality.

The only sensible way to do it would be to have a computer program go through all the possibilities, which would take much more work than the Hoimi tables. I'm aware that programs do exist that can analyse treasure maps in save data, so the groundwork may be out there. But I have no intention of attempting to replicate that work given how massively involved and complicated it would be, for what amounts to very marginal benefit in comparison.

User Info: waterfiend

waterfiend
7 years ago#77
Good to know, thanks! : )

User Info: Wu_Hu

Wu_Hu
7 years ago#78
now if only someone posts the elements of grotto boss so we know the best fource to use in the fights......

User Info: Pdaimaoh

Pdaimaoh
7 years ago#79
Arwwnt posted it in the topic I asked about:

Equinox Light
Nemean Dark
Shogum Dark
Trauminator Thunder
Elusid Earth
Sanguinus Flame
Atlas Light
Hammibal Ice
Fowleye Flame
Excalipurr Ice
T-Wrecks Wind, Light
White Dragon Dark

Baramos Frost
Murdaw Frost
Dhoulmagus Earth
Dragonlord Thunder
Psaro Frost
Nizmo Wind
Malroth Wind
Mortamoor Dark
Estark Dark
Zoma Light
Nocturnus Light
Orgodemir Flame
Rapthorne Light
your best friend's drug dealer

User Info: Rybal

Rybal
7 years ago#80
http://www.gamefaqs.com/ds/937281-dragon-quest-ix-sentinels-of-the-starry-skies/faqs/60450

That FAQ also has good information regarding Legacy Boss drops, stats, as well as monster levels so that you can figure out what level the monsters are (just remember to convert K-->1, J-->2, etc).

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