THE NEW.........That You ABSOLUTELY MUST FREAKING HAVE!
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- The Elder Scrolls IV: Oblivion - Game of the Year Edition
- THE NEW.........That You ABSOLUTELY MUST FREAKING HAVE!
Anyway, yeah our fantasy game, within a fantasy game, obviously isn't bound by the realities of the real world. Time, budget, technological limitations, ect., are not a concern here.
Now, if we did have branching paths in our quests & could bring them to a resolution in any number of ways, then that in & of itself would greatly add to the re-play value. Further, we need to have what we do & say have real impact on the game. So, the NPCs, politics, maybe even the environment itself is able to be altered based on player choices.
Speaking of politics, I always wanted some depth there. From espionage stuff, to the ability to rise in political power & have it mean something.
I have to ask. What the heck kind RP do see in the existance of nudity? Nudist colony? Brothal/s? I don't even wanna know what new skills you're thinking of.
So, rather than continuing to level-up, you're suggesting that once you're maxed out, or before that, you can continue to further customize & specialize your PC. By joining various guilds/factions & even hearing rumors about trainers that may or may not be members of a guild/faction, but either way, they can teach you these unique grand master skills. However, since you can't join every guild/faction in a single run, you need to be very selective about which ones you join & the result is a somewhat unique version of your PC. Since in order to repeat that exact same PC in another run, you'd need to make the exact same choices. Right?
Here's another thing that needs addressed. Once I'm the leader of a guild/faction, why don't I get to lead? Where are all of the new contracts I need to approve or disapprove & assign to underlings? Where is all the back room politicing? Where's the finacial ledger, so I can keep us in the black? This matter must be addressed.
Cover more in a sec. Posting is my free time and if I didn't use my mind, well lets not go there.
Ok the goal is never to have the excate same game. That is boring as hell. Each game should be a new unique experience. At least some maybe alot completely unpredictable. That makes it more of a challenge. Keeps it interesting. The damn game needs to evolve.
Lol in game terms, maybe nudity has an application, since we already have romance, why not go further? I think the mod was just to create a different place. To my lord add a freshness to the game?
Go look at some of my old posts. To me THE BEST GAME EVER, is one that keeps evolving. Keep adding new content. To me a great ES game evolves from arena or daggerfall, thru skyrim. And beyond, we start with disc 1 day 1 and evolve just like real life. You can start later BUT, you should at some point feel a need in your soul to start from the begining.
Snowblinds champions of norrath games, were designed from day 1 to be a 3 game from the jump. Only those a******s droped the ball and we only got 2 games. 3 was supposed to take us to lvl 120 with arms n armor to match. The problem with the champs game was, you faced the same foes over n over, they just got stronger. That takes a lot of fun out of the game. I foresee a character evolving thru youth to adulthood to maybe even old age. Just like a real life like a real person. And the game evolves with us. Anyhoo lol food for thought.
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ohh I'm not saying there should be a lvl cap. I hate lvl n skill caps. I was just using examples from the game as is.
Yes you need to choose, you can't have every skill in every game. Just like you choose do I want umbra or clavis's mask. The honor blade or the escrution of chorral. There should be great and minor skills some similar to racial traits. Some more like doomstones, and some far beyond.
Sure bring politics in, let the PC get on the elder council, n make policy any damned thing to add depth and flavor to the game! Again we have a box with things in it. Our job our challenge is to think outside that box. And beyond it.
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Well, I had a thought about a perk, related to our black widow. Vixen's Eye. A perk that allows you to make any male NPC follow you. Now, it has to be exclusive to female PCs. It only includes playable races. No monsters or whatever else. Also, it makes all female NPCs hate you. Not sure if that means openly hostile or not, but definately means a drastic reduction in disposition. Still working out the kinks here though. Not sure if it's castable or a constant effect. Seems like a rough constant effect. It would make things interesting though. Thoughts?
O.k., let's take your nudity & romance to create a revolving life cycle. If you die it's a perma-death, but wait there's light at the end of that very real tunnel. As we reincarnate into a brand new race, gendar, birth sign. New family too. Of course for those players that refuse to experience new things, there'll be an option change any or all aspects of your new character. However, the more brazen Adventurer gets a whole new completely randomised character.
Of course this new game feature is after we fix the character models. Fix the character generation system, so you actually look good. Or bad, but in a good way. Also we need to fix the pre-set character classes too.
At any rate, your new you gets to learn ES lore in school. Gets to really know the races through your new family & gets to know the family members too. Basic levels of training will be covered in your youth as well.
Ha haaaa. What box? F that box man!
ok love the radomized re-birth idea. After all we should be saving regularly, so if we hated the results, we could reload. Say we set a time limit 10 min an hour to decide? I think there should be a chance for at least some skill retentions. Maybe we base it on lvl at death or skill mastery. I'm against 100% skill retention, but say a master has x% chance to retaining journeyman skill ect. We can explore that more if you like.
Sure more life like would be great, for pc we have that. Now to get bethesda to see the truth in getting thier s***ty ship in order. We need more races, and cross breeding to create unique hybrids. Plus give us some more options with the current races. Maybe allow custom makeup or facepaints. Natural clothing (not magic) that aid in camoflaging the PC. Give make up modifiers or say revealing clothing for the vixen?
Sure why not a specific charm spell. I like the downside, lots of female vendors n npcs so make the player really work at gaining the females trust n respect. I want more of these get a power with a downside things. Makes us think more, get more invoved with our characters. That is what a great game should do after all. Well need to think on more content, back later
No matter where you go there you are
Ah ha. How about your lvl of skill retention can be affected by your previous character's Luck? Say your Luck was, IDK 60. You have a base chance to retain a Master lvl skill of, say 50%. For every ten points of Luck, you get a bonus % chance of 5%. Giving you an 80% chance to retain a Master lvl skill at Journeyman. Maybe divide that by 2 for Expert? A 40% chance. Divide by 4 for Master? A 10% chance. There should be a way to lock a skill in at Master lvl though. IMO. Say once you gain X amount of our Grand Master lvl perks for a particular skill. That way you don't have keep re-training that skill over & over & over. I'm all for adding degrees of difficulties & complexities to a game, but there's a fine line between that & just adding tediousness to a game.
I think that we need an option to retain some of our stuff too. Maybe there's a simple inheiretance? Maybe a quest to recover the body. How freaky would that be? Looting your own corpse? You can't get everything back though, because dying should have some negative consiquences. Not sure how to handle owned homes either. On the one hand, keeping them doesn't seem right. On the other, having to re-purchase them every time doesn't sit well either. Thoughts?
I like the make-up & clothes idea. Could be as simple as a small bonus to the appropriate skill. Or could go as far, with make-up, face paint & tatoos, as giving some minor racial bonus.
Hybrids would be cool. You tube has some mod showcase videos about new races that the mod community came up with. So, yeah.
Now, we have a nice idea about my Vixen's Eye. A perk or Trait (for Fallout fans) with a positive & negative effect. We need to come up with a lot more of these. Also, we need to establish their placement in the game. In Fallout: New Vegas, something like this would be called a Trait. It would be chosen during the character creation process & part of the character confirmation/alteration process at the end of the tutorial area. There was a DLC that also allowed you to change these later in the game too. Anyway, these were optional, in that you could not choose any of them. If you did though, you were limited to 3, I think. IDK, not surprisingly, I can't remember if it was 2 or 3, but I'm pretty sure it was 3. Either way, my point is should we do something similar here? The other option is to have them be the Grand Master perks. Now, we could have both Traits & GMPs & have each be their own thing. Or we could make the GMPs basically another name for Traits & unlike in F:NV, you'd get these much later in the game.
Base chance + luck % chance ok I can buy that. IDK, maybe only allow for % of skill character learned on thier own by doing not from trainers? I think since we did die, something should be lost even if it is random like serving time in jail. I can see it being tedious, but we also basiclly have a brand new character. Now are we keeping some of our old characters levels or are we once again lvl 1?
Sure we should keep some unique items or some stuff we enchanted ourselves, like say the mage staff if we made one. Ok with questing to find some of our other stuff. Maybe options to buy find buy it back steal it??? Maybe a chest in any of our old houses we gotta find? A obi-wanish umm luke your daddy wanted you to have this whoopie cushion, may it serve you well. Our houses hmm lots of houses if ur on pc, so I'm torn. Maybe get your old body to become a ghost, IE maybe you somehow learn a unique summoning spell. Chase out new owners. A quest would be ok too.
I'm ok with just about any new/different way to learn skills. In a multi player onlineish thing, I definitly see that say a khajiit could teach someone nighteye or eye of fear. In turn maybe a redguard could teach the khajiit adrenaline rush. Maybe with racial skills you could pick one of your old characters racial skills that you would retain at full power. It would be players choice. I think this could give us some interesting new character builds.
I'd love to see my characters tatooed or wearing body paint or lol say a zoro outfit. A nord covered in runes draw with woad. Some vixenish women, plunging necklines, a dress the wind could blow under, able to do a head shake n have thier hair flow out from thier head. Haha go nuts, think scar jo in the movie "lucy". Lol now there would be a killer character. Major downside though.
I think learning as one ages could be a great thing. D&D gave age modifiers to many stats. As you got older your strength n endurance and usually dex skills droped, but intelligence wisdom ect would go up. Maybe a new skill every 3-5 yrs depending on race? A altmer say every 20 yrs? Lol maybe you get a voice in your head saying you see yourself becoming more skilled, yet inside you feel something different a longing for more. Maybe you should seek guidence. Maybe a good quest has you talking a priest/priestess.
Anyway what do you think?
No matter where you go there you are
O.k., the reincarnation idea is cool, but I honestly have no idea how to best impliment it, without throwing the game balance off severely. A level 1 character with potentially all skills mastered wouldn't work. On the other hand a level 30 character with a bunch of Novice level skills & 7 Apprentice level skills wouldn't work either. So, again, no idea. Option A, is scrap the idea. Option B, is to rework the gamemechanics. Option C.... hand the script to a programmer & say, "Make it work.... by Tuesday." Option D, is a total game re-set. So, forget retaining any skills or levels & just start your new you at lvl 1. Same as you are when starting a new game. Of course any scaled baddies would need re-scaled back down with you as well. That's all that I can think of.
As far as quests to re-aquire lost items, heck yeah. Lot's of potential stories there. Similar scaling & balance issues as above though. Need to find a way to not make the game to easy or to hard. Maybe add D&D style reqs. Level rqs, skill reqs, Attribute reqs, ect. Never the less, I'm down with any new quests. Especially ones that have good stories & gameplay involved. I don't mind fetch quests if they hide it behind a compelling story.
Yeah, new skills could be introduced in any manner of ways. Quests, NPC's faction rank, level rewards, skill level rewards. Whatever.
Got any new ideas we can play around with?
honestly I wish I could remember them but I swear there were games that delt with dying/reincarnation. Now there is the go to jail thing. You do lose random points from some skills, so maybe we don't need to change things(game mechanics wise), much. Lol the origional armored core game from the late 90s would make modifications to you called "plus" upgrades, if you went far enough into debt. This took alot of work to go -100.000.00 credits 10 times.
For many things I say there is a time limit factor. This could be partly random. Say you decide ok I want my character dead a day a week a year 10 yrs ect. Game events might change based on how long you stayed. And whatever you decide the GAME which already has random number/item % lists, can influence your choices. Change a day to a week years to decades or reverse them from years to days ect.
Now, for deaths of up to a week, I say next to no changes, maybe some loss of items coin, possible failed quests ect, maybe loss of a few points like going to jail. Maybe some changes like say a vampire kills you , x% chance you wake up a vampire. Maybe if killed by magic, you get a permanent weakness to some/all magics. Same with disease/poisons? Lots of ways to go with this. But lets assume for short duration deaths, someone found you and took you to a temple healer something. This could cover loss of coin items ect. Prehaps open up new questlines, get your rank in guilds reduced? Need more?
Now longer term, yes lose most possibly all houses and items in them. In the world we live in, in taxes on land and buildings must be paid. Go long enough without paying and the goverment siezes your stuff. Maybe some stuff is stored while the debt waits to be paid off. Some things like mounts might get sold. Maybe if your rank in a guild is high enough, they keep some items in your memory. Say your mage staff custom made gear ect. Again thru quests or in some way proving you were the owner, you regain them. Any more thoughts?
On dying in general there needs to be some motovation to do it. Something gained for something lost. I'm stuck at some kind of new skills or at least changes to current ones droping say one or more while increasing another. As for say race changes again I think I mentioned this but you might lose some traits from the old race yet keep others. Maybe you choose maybe it's random. I am firm on the longer you stay dead, the more skill lvls and stats should change. But I'm keeping level in mind too. A lvl 1-5 character shouldn't have a die for years option. Maybe take age of character into account.
There is another can of worms. We can make our characters look old or young but not set a specific age. A character being old near the end of life may wish for the health running speed jumping ability of youth. So there could be the motovation to die.
So many things hinge on how lifelike we tried to make our characters and the game in general. I'd like to see our characters have to really eat drink sleep age. Or get tired ill ect from the lack of sleep. Our characters when poisoned or diseased should get weaker if they go untreated. As they age joints get stiff eyesight gets worse ect. Make this part of game play, and death play lol. A old character 10 years dead, reborn as young might still need years to retrain the new young body. Maybe remember well how to pick a lock or cast advanced spells or vis versa almost from day 1 remember how to land a killing blow or sneak. Again losses/gains should be random to be fair and keep things interesting.
The actual mechanics are already there we'd just need new random lists. For excample random loot lists npc equipment lists excist. Lists for changes as you advance thru vampirism stages. Lol, changes if you have on necromancer or mythic dawn robes on. The speechcraft negitive/positive modifiers. So we just need death lists.
I do agree somethings should NOT be obtainable or useable for a lower lvl character. Dang wasn't watching limit had to delete half my post
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Ok while I generally agree a lvl 1 character shouldn't have uber stuff, we already have that, for the most part. We have the summoned daedric, lots of silver and enchanted stuff, just lying around. Even a fair amount of scrolls and if you train a bit during the tutorial the apprentice even maybe some journeyman spells/skills.
The easist solution I see, is go the crusaders armor route, and make everything the same basic lvl as the players current lvl. Allow most things to improve as the characters lvl. Maybe somethings need to be requested for or are lost altogether. Again I really believe there has to be a positive and a negative.
I honestly believe the lvling system needs greatly altered or banished to hell. Noone should be able to not lvl up. Or even complete the game at say lvl 5 or even 10. Especially not all the questlines.
I have ideas had them typed out but again my post went 1300+ characters over limit.
In most cases we could just expand on the excisting random lists. In others I would suggest changes to the character creation process and modify the whole quest thing. We at some point during lvl 1, we choose to become a specialist or a generalist. Specialists, must pick a guild and follow it thru to completion. Generalists are allowed much more freedom in choosing quests but limited advancement thru any guilds ranks. This would include the arena and maybe even the main story. Need this explained more?
Now the lvling system sucks butt and needs to be banished. Training skills as well. I know that pisses alot of folks off. Sorry but you learn from doing. Training by paying coin is a freebie, I know I'm in the minority here but to me it's a glitch. Just like not sleeping ect ect. I include summoning things to beat on trainers or any other idea from cell training, to letting a rat mudcrab bang away at your armor or shield to increase lvl. Folks there are better ways. And this is supposed to be a roleplaying/adventuring game. Not I spent 3 hrs in my house summoning a skelleton to build up my blade and block skill.
I believe a finite number of quests/tasks/exploring gets you to lvl 2. The skills that increase the most are the ones you used the most. There should be defineable rewards for completing a questline. Fighters guild permanent increase in one or more stats. Same with all guilds make it useable! Say fighters pick from strength endurance agility speed maybe even throw in luck an merchantile. Pick just one you get say +10-15 bonus more divide by 2,3 whatever. Allow these stats to exceed 100 and have a meaningful impact on the game. Anybody else have thoughts?
Yes dying effects all these stats everything from race age class type should all be effected. You pick randomly but the variables engine withen the game can change what you wanted. Positives and negatives that keep the game interesting and a challenge and fun Need more?
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