Best CO Unit(s) for every CO

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User Info: Sgt_Brown

Sgt_Brown
2 weeks ago#1
Not sure if anyone with the experience required to answer this is still alive around here, but here we go...

Hello-hello, I just bought this game off eBay not too long ago (the american DoR version, if you please; I mean, what kind of name is "Trak" anyway?), and at the time of writing this I managed to complete "The Great Owl" (which happened to be further than whoever played it before me, since Waylon wasn't even unlocked beforehand -- probably got stuck in "Waylon Flies Again") as well as around 15 Training Missions.

I'm not expecting to do much with the game outside of fighting the AI (no online play anymore, RIP), but I went and dug the FAQ site in search of intel in order to boost my chances against lopsided games, and though I've found enough info for me to make proper comparisons between units of similar use/utility, information about which units to put COs into was, in general, cryptic at best and nonexistent at worst.

And so, here I am. While I have my guesses for most COs, I'd like people with more experience than me (and that preferably have played the Anti-A/Tank/B-Copter PvP Meta) to tell me their best CO Units.

Thanks in Advance for the answers!

User Info: ZoqFotPik

ZoqFotPik
2 weeks ago#2
I tend to CO on-the-fly, so I just CO something cheap as Penny or Forsythe. But it really depends on the
map and scenario.

And isn't the online scene still active? (On private servers?)
I am not the FOT!
~~the Zoq, the Fot & the Pik~~

User Info: MalcolmMasher

MalcolmMasher
2 weeks ago#3
In terms of competitive play, all I remember is that Tabitha is supposed to be unfairly overpowered on sea maps; keeping Tabitha in check requires you to threaten her CO unit while denying it kills, and both are virtually impossible against a Tabitha Battleship. So if they can spam enough Infantry/Mechs to stop you from overrunning them while they save up their ~40k money, then they win.

Other than that? I'm sure there was discussion about what size of Tank was preferred for Will to get the proper KO percentages, and so on, but I can't recall any. *shrug*

My personal preference would be the Battle Copter; good mobility, immune to artillery/rockets, highly resistant to most other land units. That covers Brenner, Isabella, Penny, Tasha, Waylon, Greyfield, and Tabitha. Also Forsythe, but Forsythe's thing is that he has a wide zone that doesn't charge, so you can get away with slapping him into a Bike or Recon initially and applying early pressure. I'd probably switch to a Battle Copter once that first unit dies, though.

Will, Lin, and Gage don't buff Battle Copters, so I expect they're better off with something else; offhand I would guess Md. Tank for Will/Lin and Anti-Tank for Gage, although maybe some pro will pop in and tell me that his COP's so good that he should go Rocket. Hey, if Battleship Tabitha works...

This is, of course, all the opinion of someone who has hardly ever played competitive AW2 and is not "down" with the "metagame". But! Perhaps I'll gall some pro enough that they feel compelled to answer the question.
I don't like this duchy. Now, it's an adventurer.

User Info: Xenesis Xenon

Xenesis Xenon
2 weeks ago#4
Yeah, the thing about Tabitha is that she's a bad CO when you can muster a response, but on the seas (and sea only) there's no response to a Tabitha Battleship. Tabitha wins games when she gets her +1 zone and that's really easy in Naval play and really difficult in standard play. Otherwise, she has significant trouble gaining traction. She otherwise prefers units like Tanks or Md Tanks that are easily joinable to retain her COP charge.

Most COs like a Tank, or a Mid Tank if their stats are poor for attack. Penny or Brenner in particular go for Mid Tanks and Will, Lin or Tabitha do tanks. Forsythe can do some weird stuff by virtue of his huge zone and no CO power, he's viable in a mobile unit like a Bike, Recon or B-Copter which allows him to bring his solid zone to bear all over the map. Most of the tank-friendly COs sometimes want off-units like Anti-Airs or Recons or whatever in a clutch, but they're less versatile and a lot more vulnerable.

Despite being an indirect specialist, Gage generally wants a direct unit as a zone unit so he can re-position easily and gain some of the initial CO Zone charge without huge issues. Battleship is fine for Gage too. Greyfield is just bad...but Battleships work for him too.

Tasha likes B-Copters (they get one-shot kills on tanks on the road), Waylon prefers Bombers because of the defence (especially from his CO Power).

ZoqFotPik posted...
And isn't the online scene still active? (On private servers?)


Sorta. Active isn't really the word, lukewarm perhaps.
www.warsworldnews.com - Wars World News - The most chilled Advance Wars community on the web.

User Info: ZoqFotPik

ZoqFotPik
1 week ago#5
Xenesis Xenon posted...
ZoqFotPik posted...
And isn't the online scene still active? (On private servers?)


Sorta. Active isn't really the word, lukewarm perhaps.

I'll take lukewarm. I believe I need to patch something somewhere so the game/DS has to look for a different server address, but I would like some critique on my custom maps. (I find them soothing for vs CPU fights, but really can't tell if they're good for Human vs Human.)
I am not the FOT!
~~the Zoq, the Fot & the Pik~~

User Info: Xenesis Xenon

Xenesis Xenon
1 week ago#6
The reddit r/Advance_Wars discord is the place to be if you want to find people to play or try to, although with a lack of support the options are pretty limited if you don't have amazing internet.
www.warsworldnews.com - Wars World News - The most chilled Advance Wars community on the web.

User Info: Sgt_Brown

Sgt_Brown
1 week ago#7
Xenesis Xenon posted...
Most COs like a Tank, or a Mid Tank if their stats are poor for attack. Penny or Brenner in particular go for Mid Tanks and Will, Lin or Tabitha do tanks.

I wonder, don't COs like Penny or Isabella (and to a degree Gage if compared to Lin) -- whose effectiveness lie in their CO Powers -- prefer relatively safer CO Units like Artillery?

Also, thoughts on W-Tank for Brenner/Duster for Waylon?

User Info: Xenesis Xenon

Xenesis Xenon
1 week ago#8
Artillery is a really bad CO unit, overall. Poor mobility and difficult to micromanage the zone so the most units get use out of the stat boosts. Also it can't defend itself if any of the units supporting it get destroyed. Like, it'll work in a defensive situation, but you'll have no offensive presence whatsoever.

Sgt_Brown posted...
Also, thoughts on W-Tank for Brenner/Duster for Waylon?


War Tank is actually good (without even as a CO unit) as a match/counter to a Lin/Tabitha Mid Tank. If you've got the funds it can be quite good regardless, but you have to be careful not to overcommit, because it's difficult to field a second War Tank so you can join later.

Duster is okay I suppose? It's a harassment unit like the Recon and fills the same niche in the sky. Waylon Duster is okay if you somehow ever need to beat an enemy's fighter, though.
www.warsworldnews.com - Wars World News - The most chilled Advance Wars community on the web.

User Info: Sgt_Brown

Sgt_Brown
1 week ago#9
I thought Artilleries had the same mobility as M-Tanks?

Also, is zone micromanagement really necessary with Isabella and Penny when their stat boosts are on-par with, if not worse than Forsythe's?

Like, if not counting their CO Power, Isabella is literally a Forsythe with less zone radius to start out, and Penny's only boost that isn't the generic one every CO gets doesn't even need her deployed to be active on all of her units.

User Info: Xenesis Xenon

Xenesis Xenon
1 week ago#10
Sgt_Brown posted...
I thought Artilleries had the same mobility as M-Tanks?


They do, but the fact they're indirects means that they lack anywhere near as much threat because ultimately they need a turn to set up. A 130/130 Tank/Md Tank is more threatening than a COU artillery unless you've defending a position. It doesn't allow you to advance; artillery units in general are not units you use to threaten space, just defend space.

Sgt_Brown posted...
Also, is zone micromanagement really necessary with Isabella and Penny when their stat boosts are on-par with, if not worse than Forsythe's?


Penny has 3 Zone so her zone management is quite easy, you just want to get your COPs up as fast as you possibly can because without a D2D stat boost she's strictly worse than almost every other CO - with Sandstorm up she's about on par with Brenner. Rain is the dud COP most of the time and Snow is a good mechball counter but can be limited against better stats. Random weather isn't played because the randomisation is completely bonkers in DoR, so the COP's all she's got.

And Isabella's COP is why she's top tier - you want that in play ASAP. It wins games.
www.warsworldnews.com - Wars World News - The most chilled Advance Wars community on the web.
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