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Err, what Tales game DID have a good world map in your opinion then?
To be honest, I was never immersed in the world maps; they always made me motion sick (after hours of monster searching or whatnot) because the graphics were unbearable (Tales of the Abyss had a good looking one sans the lag, but GBA ToP's, PSX ToD, PSX US ToD2/ToE, and Symphonia's looked pretty bad IMO).
I'm hoping this one will be easier on the eyes (hopefully they won't abuse the blooming effect either) and interesting. So far I've only seen grass fields, which is a standard of almost every JRPG stationed on a world remotely similar to Earth.
none of the Tales games have had a decent world map to date, I'm just saying it would had been nice if they worked a bit more on the world map....a game that comes to mind having a nice world map would be DQ8 and that's a last generation game...so it's not like it couldn't be done. That being said...this small issue won't matter when the game is out...it just that it would had been nice had they had worked on the WM.
My definition of an Asian buffet, is having Morning Musume all to myself......
I liked ToP PSX/PSP's world map too, as well as Destiny Remake's and Rebirth's.... ToP's....not much on it, but it got the job done. And at least the Airbirds were nice to control...unlike some other pieces of **** transportation (I'm looking at you, Abyss.) And although ToS: DotNW's is just point and click, it's a really nice looking world map. >_>