1.I meant cheap as in cost-wise.The American Riflemen are units able to take up a fight with almost all infantry and cost very little.They're also cheap to upgrade and they train(spawn) fast.
2.Rangers are too cheap.A squad with 2 accurate,deadly AT weapons?OK.A squad with 2 AT weapons with SMGs that function like assult rifles for 3 people?Not too bad.A squad with 2 AT weapons,3 Assult SMGs,that instantly spawns,is rather inexpensive,and has 5 members and they start with aformentioned AT weapons as well as the weapons the Airborne has,making them superior to both Rifles and Airborne by far?Jesus christ.All of the above combined with the fact they get veterancy bonuses with the rifles(Supply yard upgrades,BAR(oddly) and pineapples) which means they get recovery and defensive bonuses nearly immediatly?It's a 1-man panzer elite nightmare.
The ability to easily spam these?GG.
Give one guy an LMG42 and you got an unstoppable unit.
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And since when are you able to put MG42s on Panzer Grenadiers? Riflemen with BARs are overpowered since they can easily mow down an elite Wehrmacht Grenadier with one MG42... Besides Riflemen get their BARs much faster than the Grenadier. It only costs 60 at the supply yard and they AUTOMATICALLY get the BAR when the upgrade finishes. With the Wehrmacht you have to upgrade it at the HQ to Assault fase, then you have to upgrade the squads individually, talk about munitions shortage.
Tsk, and did anyone miss out on the fact that though costing only 15 more MP, riflemen come in double the squad size? Makes for a really fun time playing as PE...
Sure is biased in here.
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While PE is still the most UP faction, once your PGs start too get vet (def vet first, for me) and MP44s/ other upgrades, they will beat vanilla rifles, and even BARs. If they go for nades for the extra Anti Infantry power, your opponent will be down a lot of fuel, 100 for BARs and nades, 50 more for a supply yard. This fuel advantage should allow you to get out something like PIV support or ACs before they can respond.
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That is quite true. Maybe i'll remodel my playing style.
Though, on a sidenote, 1 on 1 games dont last long enough to tech to PIVs, and more often than not, they're not worth the resources needed to tech.
Also, any idea how does one use ACs?
Fast PIV is one of the most common strategies in the current patch, so saying that 1v1 games don't last long enough for PIVs isn't quite true. The heart of a fast PIV build order lies in getting 4+ PGs with G43 upgrades and holding control of fuel -- which is the only thing that restricts PE tech and tanks. If you can keep the high/med fuel points, you should be able to get PIVs without a problem, and they're well worth it if you can control them efficiently.
ACs...well, they're theoretically good against infantry in the open. However, it's very difficult to make good use of them when infantry are in cover. Keep them at maximum distance and keep a handful of PGs around to keep pressure on the enemy. Just be mindful that BARs punch holes into the AC, so don't try to outgun them.
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