Need to decide between rammus and leona as tank....

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User Info: professor x

professor x
4 years ago#11
Leona because she is actually useful, Rammus as a jungler is non-viable. With Leona your bot lane becomes a kill lane which work perfectly well as long as you can land skillshots. With Rammus you are going to get your red stolen, counter jungled all day, because Rammus has no sustain and deal 0 damage pre-6. His gank also suck big ones pre-6 because lvl1-2 taunts does nothing and he deal next to no damage himself without ult.
Reality is defined by your imagination, the catch is to convince yourself what is and what is not.

User Info: Gun Sage

Gun Sage
4 years ago#12
Enclosure posted...
I dont know about you, but my enemies don't conveniently all stay together in one spot. Rarely are they clumped enough to get more than 3 people in the ult range, and one of those is usually at the edge far enough to simply take one maybe two ticks of it then walk out.
its a pretty small area that it effects. Unless you have an orianna vacuum following you, hitting everyone just doesn't happen.

I chase the AP carry for a taunt, which usually gets the aggro of the enemy ADC as I'm the closest target, and a bruiser for peel. If nobody tries to answer me, I just take out the carries. If they do, they're all staying in range.

You can force them in range by just being such a dangerous target that someone HAS to come deal with you. Aside from his initiate, Malphite's natural 20% AS debuff combined with a Randuin's or Frozen Heart makes him a great anti-adc that SOMEONE needs to peel. It's the same effect with Leona. She has enough disables that she can take an ADC out of the fight long enough for just about anyone to drop them. It's what gets a tank focused, or disabled long enough that they aren't as big an issue. It's why Rammus, Amumu, and Malphite are such great tanks. They do enough to the enemy team that you need an answer for them, which is generally to focus them down or disable them. All 3 of those however, have a way to make an effect on the teamfight while stunned, or keep from being stunned (malphite ult, or the aura effects of amumu and Rammus).

Some teams this won't work, like with Irelia who is just going to leap to your carry and kill them, or Renekton who will do the same. But with a team comp focused around forcing the fight in your terms, such as your own Irelia or Renekton or Jayce or Vi, who can dive a carry and eliminate them while you rack up enough damage to be a huge threat... They just HAVE to answer you, and running isn't always an option.
Now these points of data make a beautiful line, and we're out of beta we're releasing on time! So I'm glad I got burned, think of all the things we learned!

User Info: Bhellium

4 years ago#13
I don't know what your Rammus builds are but my ults are basically tickling the enemy by 40 minutes.

That said no one ruins an assassin's day like Rammus, soon as one pops out going for adc taunt->curl->they're dead after doing about 200 damage
The ability to quote is a serviceable substitute for wit-Mark Twain
Mark Twain is the most misquoted man of all time- Benjamin Disraeli

User Info: Beech_tibs

4 years ago#14
a lot of rammus' ult has to do with dmg to towers and minions IMO

esspecially fun midgame while towerdiving heheheheh
a lot of people are sheep so they won't believe a champion is strong until a pro says so
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