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They ask the question: What are your strengths and weaknesses?
This question determines if you're going to be placed on a team you work well with.
Top lane -
Strength: Pick OP champions
Weakness: Feed when ganked by jungler
Mid lane -
Strength: Great at farming
Weakness: Lose to roaming mids
Strength - Know how to auto attack
Weakness - Get poked and harassed out of lane
Strength: Great at warding spots
Weakness: Get caught sometimes
Strength: Ally lanes always win because of your ganks
Weakness: Tower dive at level 2
Top lane -
Strength: Understand mechanics such as freezing lane, harass when they last hit, minion advantage in trades, etc
Weakness: Over aggression leads to tunnel vision and being punished
Mid lane -
Strength: Consistently dominate lane with my comfort picks
Weakness: Small champion pool (mostly just assassins) easy to counter pick
Strength - Exceptional positioning, kiting, last hitting, etc
Weakness - Used to solo lane, difficulty working together with support ("Do my own thing")
Strength: Good at warding, peeling, initiating
Weakness: Die to often by trying to get ADC fed
Strength: Good sense of jungle timers, which lane to gank, protecting buffs, controlling mid game, aware of smite steal potential for either team
Weakness: Lack of experience means I don't know how to get back in the game if all my lanes are doing poorly and I don't have a laner's farm
Strengths for all lanes: Diving
Weaknesses for all lanes: Diving
Go then, there are other worlds than these. - The Gunslinger
strength: can shut just about anyone down absolutely brutally.
cons: I focus a little too much on winning my lane, so even if I do, he probably has roamed and helped contribute more to the overall effort.
strength: Very good at not being ganked, usually win lane, roam often and well.
weakness: I can't seem to figure out what picks help my team comps.
strength: I understand that carry is ultimately a support role, where I don't make the plays, and understand that I ride on my team, not the other way around.
weakness: I get the blood scent and sometimes focus more on killing the enemy carry than my own farm.
strength: Can make plays consistently, as well as anticipate and protect my carry
weakness: my ward game is crap, I either ward too much where most wards are worthless, or I ward too little and provide no information.
strength: I have every junglers routes and all permutations there of that make sense in just about any game situations on lock down. I have builds and the ability to out play anyone else in the jungle. This role lets me bring my extensive strategic knowledge to play, and I play not just the enemy, but my own team mates. I can hold down almost any game.
weakness: emotions can get the best of me in extreme cases and I will deny middle blue even if I don't need it to spite them, or if I dislike someone personally I won't help them, even if its the best choice.
Cyber Troopers Virtual-On World Champion
Strengths: Good at farming, last hitting, and harassing
Weaknesses: Get harassed easily, overextend without warding
Strengths: Zone like a mofo, poke like a pro, farming
Weaknesses: I can never actually kill anyone ;-;
Strengths: Aggressive, follow my support when the initiate, farming
Weaknesses: Over-aggressive sometimes, get frustrated with bad support easily
Strengths: Good at keeping my carry alive through peels/heals, poking, pretty good with Blitz and Thresh hooks
Weaknesses: Don't ward enough
Weaknesses: I can't jungle
Now Playing: BL2, TF2, LoL
i5-3570k | Corsair Vengeance 8GB 1600MHz RAM | EVGA GeForce GTX670 FTW | Asus P8Z77-V LK | Western Digital 7200RPM 1TB HDD
Top lane -
Strength: Understanding the importance of aggression when needed, but backing off as well.
Weakness: Can get overly aggressive.
Mid lane -
Strength: Good harass, can land skillshots/targeted abilities with ease.
Weakness: Farming could be much better with champions like Ryze or Pre-6 Anivia.
Strength - Harassment, poke and positioning.
Weakness - Sometimes make some really bad choices.
Strength: Good timing and can peel well.
Weakness: Warding at the wrong time (Surprise, the bush had a Garen!)
Strength: Ganks are usually successful.
Weakness: Could afford to counterjungle some more.
Ride Ze Shoopuf?
Most of my picks are counter-meta picks
Limited champ pool
Bad at playing passively
Strength: I have Elise
Weakness: No experience at all in top lane
Strength: Ganks usually result in burnt summoner's
Weakness: Very little experience at all
Strength: Strong poking, pretty good ganks, strongest lane
Weakness: Bad matchups
Strength: Harass, mild match up experience
Strength: Almost always win on blue team
Weakness: Almost always lose on purple team
YGOPro - DevPro server: http://devpro.org/
THIS IS WHAT I HATE A BOUT EVREY WEBSITE!! THERES SO MUCH PEOPLE READING AND POSTING STUIPED STUFF
Weakness: not much matchup knowledge -> dumb trades
Weakness: I don't like roaming
Weakness: dumb early aggressions
Strength: positioning and mechanics in teamfights
Weakness: No route flexibility / poor adaptivity to changes, such as invades
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