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LoL IGN: TheMinecrafter12
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I will most likely quit League of Legends if they actually implement Rengar's ult becoming audible to anyone within the range.
It's a good change, and a good idea, imo, for 2 reasons:
1) Allows for counterplay. This is almost always good.
2) Do you know that "I feel like I'm being watched" feeling? This change adds that, and I think that's awesome.
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From: xVashTS98x | #012
BIadeBIade posted...I will most likely quit League of Legends if they actually implement Rengar's ult becoming audible to anyone within the range.
Going to repost what I said in that thread about it;
@Classick and any other Rioters
I would just like to say that there is nothing appealing about the ult change to me.
Rengar has been one of my favorite champions since he was first available on PBE. I've stayed with him through his ups and downs, glorious overpowered moments and what felt like crippling nerfs, that really only changed how he was played, not his strength. I love his active playstyle and how every autoattack feels like an ability of its own. I love his style of positioning and unique engagement windows. I love his sustain, I love his mobility, I love his voice and look and kit and play.
More than anything else, I love his ult. The feeling that, when I press R, someone is about to have their head remade into a wall decoration. The confused questions in /all after ganking bot while playing top via homeguard. Instantly bringing any fight from a 5v5 to a 4v4. Pretending to recall in lane and then destroying my unsuspecting opponent. Those empowering moments where you stalk your clueless prey to their bushes before informing them of their mistake.
I absolutely hate this idea for his ultimate, and I will never play the champion again if it goes through.
"Currently Rengar jumps at you out of no where and it's very hard to react to him because there's not much information being conveyed to the opponent."
I don't mean to be overly snarky, just deadpan - Have you read his passive's name? His ultimate is perfect for his theme just how it is, and giving notice would just take so much of the powerful feeling away from his ultimate.
Please, Classick. I lost my pet cat to liver cancer not very long ago. I beg of you - Please don't kill my second cat.
http://dotabuff.com/players/52876758 | PSO2JP - Rasmolov@Ship 10
From: xVashTS98x | #009
Raverbasher posted...Shibiscuit posted...tl;dr Q E ferocity now scales with champion level like W already does, ult now alerts enemies that are within rengar's ult range, but gets buffed with duration and movement speed
I think he thinks that because he thinks you're revealed when you're in range (like Eve)
but I read it as they're just notified you're in ult range (like Nocturne when you see his red hands underneath you, or like just an icon like TF's first 1/2 of his ult).
I assume it will just be like an icon above your head (Warwick's Blood Scent was a better example I could've used, think that).
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BIadeBIade posted...From: xVashTS98x | #012BIadeBIade posted...I will most likely quit League of Legends if they actually implement Rengar's ult becoming audible to anyone within the range.
QFT Rengar needs more nerfs after what he was at launch. If Morello loves to nerf Irelia then he should delete Rengar.
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Rengar's pretty garbage right now, Kha on the other hand can do w/e the **** he wants to.
I also get the feeling that if they do q and e what they did too w on top on adding an "I know you're there" element to his ult he'll be pretty useless, as the only thing he really has going for him is the "surprise *****!" element and double q's.
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riot.needs to be real careful on how they approach rengar because believe it or not, Rengar isnt that bad. I do very well with him. As a rengar main, the one thing i would like to see is a quicker animation/less recovery time on his bola strike. Also, some slighlty better base stats. People wrote rengar off when he got nerfed, but he is still a good champ.
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i can't think of a more buttholey response i've seen in quite a while
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