Unofficial PBE Patch Notes for 11/27/2013 - No more buffs to the jungle! Edition

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  3. Unofficial PBE Patch Notes for 11/27/2013 - No more buffs to the jungle! Edition

User Info: KeepItCivil

KeepItCivil
4 years ago#21
I honestly don't get why people complain so much about the regen gone. It's 9% lifesteal and spellvamp now (that only applies to monsters, alright). Though I'd need to make a comparison between the regen made each minute now and the +2 health on hit plus the LF/SV in each camp.
http://i.crackedcdn.com/phpimages/article/4/2/4/43424.jpg?v=1
To Carl Barks.

User Info: gkh5

gkh5
4 years ago#22
KeepItCivil posted...
I honestly don't get why people complain so much about the regen gone. It's 9% lifesteal and spellvamp now (that only applies to monsters, alright). Though I'd need to make a comparison between the regen made each minute now and the +2 health on hit plus the LF/SV in each camp.


Not even the sustain it gives that's the issue. You're paying 2k gold for ok combat stats, a passive that only really helps that much if you're a jungler with brutal clears, and a gold income aspect that won't even pay itself off in the average game. In the case of wriggles, you're sinking 1650 into an item that is meant to be held onto, yet only gives stats that are relevant very early in the game (modest armor, attack speed that champs who use wriggles are going to want to get it with a Shyv, PD, or BotRK more) and doesn't even give you more gold than the spirit line unless you just afk farm without any interruptions or laners taking camps.
LoL IGN: NextLvlBuildsGG

User Info: MajinUltima

MajinUltima
4 years ago#23
the_rowan posted...
Holy crap, that Wraith change is pretty crazy. Have fun during those sieges when Amumu can just last hit a minion and then charge at your team with 100 extra movespeed.

--Yeah confuses me, that seems pretty ridic for split pushing and some champs who can just suicide dive into some stupidly good ult on the enemy team.
http://img4.imageshack.us/img4/7324/ktef.png

User Info: Grey_Asakura

Grey_Asakura
4 years ago#24
Can he still dash to friendly minion tho?
Lee sin
http://i.imgur.com/ZuXHL.jpg http://i.imgur.com/CEvtF.jpg
Delicious Erza

User Info: KeepItCivil

KeepItCivil
4 years ago#25
gkh5 posted...
KeepItCivil posted...
I honestly don't get why people complain so much about the regen gone. It's 9% lifesteal and spellvamp now (that only applies to monsters, alright). Though I'd need to make a comparison between the regen made each minute now and the +2 health on hit plus the LF/SV in each camp.


Not even the sustain it gives that's the issue. You're paying 2k gold for ok combat stats, a passive that only really helps that much if you're a jungler with brutal clears, and a gold income aspect that won't even pay itself off in the average game.


But the sustain passive is on spirit stone too... The gold aspect I agree with though.
http://i.crackedcdn.com/phpimages/article/4/2/4/43424.jpg?v=1
To Carl Barks.

User Info: Lord_Fork

Lord_Fork
4 years ago#26
Keeping with the trends of jungle items being 100% useless at something that isn't jungle camps, they're probably going to nerf spectral wraith to "gain movespeed when you kill neutral monsters for 3 sec"
This but unironically.

User Info: Darkemaste

Darkemaste
4 years ago#27
Kind of wish there was some sort of anti-aura mechanic in the game, where it doesn't really provide any stats/changes to allies on its own, but within the radius of someone else with the same item the auras "break", if you will.

Something like "unstable auras", I guess.

This would probably require a massive change to the way unique passives work, but it really would discourage 2 people building 2 relic shields or even laners building jungle items in general.

Unless ofc the laner wishes for both him and the jungler to immediately lose their "unique passives" during ganks and/or teamfights.
Common sense seems more uncommon. http://i.imgur.com/1dxrJ0T.jpg

User Info: Shadow Edge

Shadow Edge
4 years ago#28
Komachi_Tachi posted...
So much for AP Yasuo. :(

AP Yasuo is flatout awful, like a very crappy version of Akali. Reducing the ratio is a good idea just to discourage people from doing so.
ns
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