I kinda want to see URF mode with the new runes.

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  3. I kinda want to see URF mode with the new runes.

User Info: TerminusEdge

TerminusEdge
3 weeks ago#1
Sorcery would be mandatory, either primary or secondary, for both Transcendence and Ultimate Hat.

Transcendence so you can actually buy CDR items without feeling like you're wasting stats, and Ultimate Hat because 15% further CDR for your already 80% CDR ultimate.

Lethal Tempo might have some comedy factor too with URF's bonus AS effects, but that requires you to not die in the 1.5 seconds it takes to kick in.

Actually, just other game modes that aren't Poro King would be nice.
SW-7303-4236-3720

User Info: TerminusEdge

TerminusEdge
3 weeks ago#2
Incidentally, the next game mode coming to the PBE actually is ARURF, but with snowballs.
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User Info: BoydZilla

BoydZilla
3 weeks ago#3
I would like to know how Ingenious Hunter would work (the active CDR item one). Items already have shorter cooldowns, would be silly.
Yeah, well, you know, that's just, like, your opinion, man.

User Info: 8420

8420
3 weeks ago#4
Why doesn't Riot just do URF and ARURF at the same time? 2 queues so everyone is happy. URF gets 10 bans. Ez.
Wishing things were different is a great way to torture yourself.
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User Info: Cucumberflant

Cucumberflant
3 weeks ago#5
They'll probably just disable some runes in (AR)URF, kinda like how there's a few that can't be selected in Ascension (kleptomancy, minion dematerializer, overgrowth, etc). where they just automatically get changed to something else.

they'll probably remove the runes involving CDR i'd imagine, at least ultimate hat. no game-breaking fun is allowed in the game-breaking fun mode
<QuantumBagel>: "TASing is like dissecting a frog and rearranging it's insides so it becomes a blood fueled squirt gun"

User Info: Exterminateer

Exterminateer
3 weeks ago#6
press the attack lucian imagine that.
Let me see those pearls
grrr

User Info: supervegito24

supervegito24
2 weeks ago#7
Cucumberflant posted...
They'll probably just disable some runes in (AR)URF, kinda like how there's a few that can't be selected in Ascension (kleptomancy, minion dematerializer, overgrowth, etc). where they just automatically get changed to something else.

they'll probably remove the runes involving CDR i'd imagine, at least ultimate hat. no game-breaking fun is allowed in the game-breaking fun mode


Or they'll just lock the cdr like they did in old urf. In the past masteries' cooldowns weren't reduced for urf so they can just do that again. Lethal tempo is the only one I see being op with the doubled attack speed bonuses and cap removal.
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