You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
Uncharted 2 is the cover story with (what I believe is) the first screens of the game.
- The biggest thing in the article IMO is that there's a new girl named Chloe Frazer. GI asked about Elena and Sully's return but they had no comment. - The story is about looking for the ships that Marco Polo "lost" while returning home to Italy. - Melee combat is more dynamic now. - They mentioned they were using only 30% of the PS3's power with Drake's Fortune and are planning to use nearly 100% with Among Thieves. - A demo was shown to GI with Drake going through a city (I believe in Nepal), and he's stealthily taking out guards and escaping the city. - Nolan North returns to be Drake and Chloe Frazer is played by Claudia Black (Stargate SG-1, Fargate). - The Sixaxis mechanics were ditched for such things as throwing grenades. - One of the weapons revealed is a rocket launcher that Chloe uses (might only be for the cinematic). - There are no load screens. - The score is being composed by Greg Edmonson (same guy from the first one). - Weapons can be used in any stance (running, behind cover, hanging, climbing a wall, etc.). - You can now move while aiming behind cover.
Sorry if that's old or a lot. There's some other stuff that they talk about but I'm not sure how to explain. Also, I've already found an easter egg. In one of the screenshots there is a sign to "Hotel El Dorado".
- I'm not sure how to explain this one so this is what it says: "In Uncharted 2, every character fully interacts with the dynamic geometry moving around them, and environments in the background are real parts of the game world" "If Drake's on top of a train, he's going to be shaking with the train as it moves around" "As he gets inside, his moveset is going to change, and he's going to be a lot more secure because the wind's not blowing."
- The graphics look better than Uncharted 1. - Button sequence cinematics such as the final boss have changed so now Drake is now fully controllable in these parts...I think (This one's also hard to describe). - Climbing seems improved upon. You can climb lamp posts now among other new things. - If there is an enemy patrolling a rooftop you're climbing a wall to, you can pull him off the roof while hanging on the wall.
It also mentions a few of the places Drake visits but I don't know if you want it spoiled. It tells you where the game ends.