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I noticed this gun does not kill in one hit, making it almost completely useless, long reload times make it almost unbearable if you miss the headshot, it's accuracy is bad at long range, the only good thing is probably that the bullet drop is low, but it's still there, and perhaps the travel time is less. I don't understand why equipping magnum ammo would not make it a 1hit KO? Oh ya and what does the spotting scope attachment do?
For balance reasons, none of the sniper rifles are, nor should be, one-hit KO weapons. Yes the M95 fires .50 caliber rounds, and it at least deals some damage against light vehicles, especially to helicopters. If you want to complain about realism, how about DICE not include this weapon at all then?
I am curious how many of you actually played around for a few hours with the M95? Since the patch I have played 5 hours with it and I can safely say that even though the OHKO range was slightly reduced it is still a deadly weapon at medium range. Whereas the previous OHKO range was 40m (according to several posters on this board), now it feels more like 30m (when using the magnum ammo).
"Crysis missed the mark visually. I mean come on, there is an island full of Koreans, but NONE of them are playing Starcraft???" -themerchant8
No, it's not a deadly weapon at medium range, the kill range with the magnum bullets was reduced to 20meters, it makes all the difference, unless you wait someone around the corner it's not going to be effective, also UAV take two bullets to go down even with MB which is pretty ridiculous, with optics package was already hard enough and now you have to hit two bullets on it, this is BS, what kind of balance is this?