Okay, Exactly WHY Do The Cutscenes Take So Long To Skip?

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  3. Okay, Exactly WHY Do The Cutscenes Take So Long To Skip?

User Info: NYCKing87

NYCKing87
4 years ago#1
I mean, at least for arcade mode they could've omitted them completely. After a while, it gets annoying trying to skip a scene I've seen, by this point, a million times.

Can anyone explain? Is it a technical issue? Or is it because of this game's loading style?

Still love it, though.
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User Info: Frost_Man

Frost_Man
4 years ago#2
The game's loading style. They take the place of loading screens. Until the next sequence is done loading, you can't skip the cutscene.
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User Info: henson802

henson802
4 years ago#3
How hard is this to grasp. The 'Cutscenes' or cinematics are when the next levels load.

It's a pretty complex game so it does take awhile - but if it's loaded onto the xbox360 then it should be quicker to skip the cinematics because there is less things to load if it's on hard drive. I haven't tested this myself but would think it's the case..

User Info: Crystal_Dream

Crystal_Dream
4 years ago#4
Frost_Man posted...
The game's loading style. They take the place of loading screens. Until the next sequence is done loading, you can't skip the cutscene.


This.
Doesn't explain why you can't skip intro cut-scenes considering Arcade mode loads up the level in about half the time though...
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User Info: NYCKing87

NYCKing87
4 years ago#5
I see, that's what I figured.
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User Info: Ch3wy

Ch3wy
4 years ago#6
From: Crystal_Dream | #004
Frost_Man posted...
The game's loading style. They take the place of loading screens. Until the next sequence is done loading, you can't skip the cutscene.


This.
Doesn't explain why you can't skip intro cut-scenes considering Arcade mode loads up the level in about half the time though...

It probably takes longer to load when the game is playing a heavily detailed cutscene.

User Info: Dragon Nexus

Dragon Nexus
4 years ago#7
The mid-level loading is faster because the game is dedicated to *only* loading the level.
During a cutscene, the loading is a relagated task while the cutscene is played and loaded. The game is heavily multitasking during those points.

It's a good method to keep the action fluid, but it's also bloody annoying when you have seen the cutscenes already and just want to get on with it. A method of skipping to a loading screen would have been favourable. It just means that technically Max Payne 3 has the longest loading times of any game I've ever played, with the possible exception of Morrowind.
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