I know this board's dead, but I gotta ask.. why is
soft lock even in this game?
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^ Agree with you guys 100%. Lock on makes it feel almost robotic. It takes almost half the gameplay out of a shooter, aiming.
What other 3rd person shooters give you an option for a lock on? Seriously stupid and ended up dividing the community..
pretty much all R* games. and wasn't this whole elitist "everyone should have to use free aim" argument done to death months ago?
I wouldn't call those "3rd person shooters," they're more like 3rd person free roam games. Max Payne 3 is a shooter, just like MP1 and 2. There is a lot of emphasis on gunplay here and they throw in a lock on mode? This isn't Zelda or Metroid Prime, or even GTA 3 where the aiming and camera is so poor that it was a necessity.
All soft lock has done is split up the community and killed the game faster.
Because the enemies have hard lock.
At least they do on the higher difficulties. It's to keep it somewhat fair.
Not sure what you're talking about.. playing through on Hardcore and it seems perfectly fair to me.
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Yeah, I started the game with soft-lock, expecting it to be a good balance since it's the middle option, but's just way too strong. It not only trivialises the combat to an extent, but it becomes a crutch. I recently gave the game another run with free aim and actually found it easier. It's because soft-lock didn't train me properly and I wasn't pushed to learn. I simply relied on it to get body shots whereas with free aim I'm obviously going for the head. Being able to freely select your targets instead of snapping to whatever the game decides is also helpful.
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I have finished the game on all of it's difficulties on Free Aim, but I know that on the higher difficulties, you have approximately one to one-and-a-half seconds of time to peek out from cover and get a shot on an enemy before you start taking damage. If they pop out from cover to shoot, they rarely miss.
Ergo, the enemies have a hard-lock. Or a permanent reticle on their screen, even while in cover, that shows where they will be aiming if they pop out from cover. Something the player does not have.
You do have painkillers to go "Down but not out" (not on old school), but the enemies have superior numbers and infinite ammo to balance that out.
The only thing in the game that is constantly in your favor is Bullet Time, which depletes at an astonishing rate the higher the difficulty.