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According to the producer they are removing combat entirely in favor of just running around evading monsters. This is a terrible idea right from the get go. I don't want to play an interactive story with puzzles. I want to play a Silent Hill game. While combat has never been at the forefront of SH. It's still a crucial part. I'll be skipping this one.
yo FeiXCitan, sweet name, and the first name with Citan (other than mine, of course) that i've seen on gamefaqs. Although, i dont ever really visit the Xenogears board so who knows, there might be more..
As far as the no combat, i bet it'll be cool but i like to have a choice in games. i mean, all the previous silent hills gave me the choice of running from anything i wanted or fighting. each time i'd play the games i would try new styles..
i fear this game wont give me that variety. once you know all the right paths to take when running away, how will subsequent play-throughs be interesting?
a brilliant idea would be to make the first run weaponless and then upon beating it you unlock a melee weapon or two, then after beating it twice you unlock a pistol and so on...
"I'm quite alright, Barbara. I ran it under a cold tap."
It could be good or it could be bad, we will just have to see. My thoughts are that the game could get really boring really fast if it's just running around enemies. One aspect that I love about other SH games is that you always have the question in your head when you run into and enemy, "Run or fight?" With this game, you will not be able to make that decision and it could get pretty stale after a couple of hours.