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1.Cz avenger- kill EVERYTHING 2. Mysterious Magnum- perfect for taking down that pesky freeside thug 3. Fully modded cowboy repeater- looks nice and feels nice when shooting 4. Marksman carbine- reminds me of CoD weapons 5. merc grenade rifle- a good weapon that you get from the start of the game.
1. Survivalist Rifle - too versatile to be anything less. Ammo option is the sole problem, but it does so much damage the lack of AP ammo isn't a huge deal, anyways. Easy to repair, even sans jury rigging. Accurate for long range combat, high ROF/low AP for close combat. 2. LAER+ - Elijah's is just as good really, but this is the EW equivalent of the Survivalist's Rifle, a bit delicate, though. 3. Mercy - the GMG+/Red Glare + out does it in DPS, but fizzles fast against high DT, Mercy lacks that problem. Nothing cleans house like this thing. NOTHING. Load it with plasma grenades/incindiary grenades and down an atomic cocktail for CQC carnage. :) 4. Holorifle - The Quad Laser, no one can escape it. On that note, it's tad sluggish for long range combat and ammo capacity make it a bit cumbersome in CQC fights, huffing Turbo amends this (then again, Turbo/iGRX is basically the win button) 5. ALSiD - limited range of engagement pulls it to the bottom of the list, otherwise this thing hammers anything when you stack crit chance.
boss360 posted... Is the fully modded cowboy repeater that good? I forgot about it once I got the brush gun and why pick the marksman carbine over all american?
The cr can last the whole game it's ammo is cheap and it has nice killing power plus it looks very nice IMO. Marksman because I like the sight on it plus it's rof Is nice. It works as a nice all purpose battlerifle