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User Info: zerocoal

6 years ago#1
Courtesy of darkdragongirl

What is Brink?
Brink is a brand-new First Person Shooter coming to the Xbox 360™, PlayStation® 3, and the PC on May 10th, 2011.

What's the story?
Brink takes place in the near future on a man-made floating city at sea called the Ark, made up of hundreds of separate

islands and spread out over several square miles. Originally built as an experimental self-sufficient and 100% "green"

habitat, the reported rapid rise of the Earth's oceans has forced the Ark to become a refuge for humanity. Crammed with the

original Ark Founders (and their descendants) as well as tens of thousands of refugee "Guests", the Ark exists in total

isolation from the rest of the world.
Now, at the 40th anniversary of the founding of the Ark and after almost 25 years of social unrest since the influx of the

Guests, mankind's last refuge is on the brink of all-out civil war, and it's your actions – whether you side with the

Security or Resistance – that will decide the future of Ark and the human race.

Does Brink feature multiplayer and single-player?
Brink blurs the lines between single player, multiplayer and co-op, and allows you to switch seamlessly between them. As you

play, you gain experience points that you can use to advance your character's development. From customizing your look to

unlocking all-new new skills and abilities, Brink will offer a comprehensive customization and leveling system, enabling you

to truly make your character your own.

Who is developing Brink? What have they done previously?
Brink is being developed by UK-based studio Splash Damage in partnership with Bethesda Softworks. Splash Damage previously

created the critically acclaimed Wolfenstein: Enemy Territory for id Software and most recently developed the #1 PC hit Enemy

Territory: QUAKE Wars.
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a premier developer and worldwide publisher of

interactive entertainment software. Titles from two of the world's top.
development studios – Bethesda Game Studios and id Software – are featured under the Bethesda Softworks label and include

such blockbuster franchises as DOOM, QUAKE, The Elder Scrolls, Fallout, Wolfenstein and RAGE.

What are the exclusive pre-order packs for each retailer?
Amazon-The Psycho Pack ( the Caesar Revolver***The Soda Can Silencer/ArkTactical Silencer***"The Grin" Combat

Mask***"tortured Soul" body tattoo), and $10 USD Amazon credit.

Walmart**Steam-The Spec-Ops Pack (the Hockler Machine Pistol***Greeneye Combat Optical Scope***Security "Sloani"

Combat Mask***Dogtag body tattoo), and $10 USD credit for Walmart only

Best Buy- Fallout Pack ( Vault 101 body tattoo***Vault 101 (Security) and Fallout New Vegas Vault Boy (Resistance)

customized skins for the CARB-9 SMG***Fallout Vault 101 (Security) and Fallout New Vegas Vault Boy (Resistance) t-

shirts***Vault-Tec beanie cap (Security) and Fallout bandana (Resistance)).

Gamestop-Doom Pack ("Hellspawn" body tattoo***UAC (Security) and Cacodemon (Resistance) customized skins for the

Bulpdaun SMG***UAC Marine Body Armor (Security) and Lost Soul Screaming Skull (Resistance) t-shirts***UAC Beanie cap

(Security) and DOOM bandana (Resistance))
I lost the game.
zerocoals.proboards.com <-- unprohibited debate site.
(edited 6 years ago)

User Info: zerocoal

6 years ago#2
Courtesy of H0RSE

Q: What will the ESRB rating be?
A: Brink will be rated T.

Q: What game modes will multiplayer have?
A: Brink is an objective based game like Splash Damage's previous games Wolfenstein: Enemy Territory and Enemy Territory:

Quake Wars. There are no "standard" modes, like Team Deathmatch, CTF or Free For All.

Q: What is the max amount of players?
A: Eight players per side (16 total).

Q: Will there be killstreaks?
A: No, this is not COD. SD aims for teamplay and doing the objective. They are not focused on getting the most kills.

Q: Will there be dedicated servers?
A: Dedicated servers will be available for Brink on PC. It will be peer-to-peer on Xbox Live and PlayStation Network

Q: Will we be able to customize our controls?
A: Fully mappable controls for all platforms. The game will also include controls schemes based on popular games.

Q: Can you create more than one Character?
A: Yes, you can create up to 10 characters.

Q: Do I have to make a character for each side?
A: No you don't. Every character has a look for both sides. Everything, except look, transfers when you change sides.

Q: Can I switch characters during a match?
A: No, you can't. You can switch sides, weapons and class. Your bodytype and character remain the same. Switching sides is

only possible while not playing campaign mode.

Q: Can you level up your characters and if so, how many levels are there?
A: There's a level cap of 20.

Q: What if I don't want to play against high level characters?
A: You don't have to. There are a couple of systems in place to prevent this "unfair" advantage.

- There are 5 ranks of levels:
R1: lvl 0-4
R2: lvl 5-9
R3: lvl 10-14
R4: lvl 15-19
R5: lvl - 20
- You will only play against people of your rank (Standard)
- You can chose to play against higher levels if you want.
- Higher level people who join low level lobbies can't use their high level abilities, unlocks.

Q: Are there killcams?
A: No there aren't, because when you lose all your health, your incapacitated instead of dead.


Q. Is there splitscreen for Brink?
A. No, there isn't.

Q. If an objective isn't selected on the objective wheel, can you still get experience for finishing it?
A. Yes, you will still receive full experience for completing objectives that you don't have marked for tracking.
I lost the game.
zerocoals.proboards.com <-- unprohibited debate site.
(edited 6 years ago)

User Info: zerocoal

6 years ago#3
Things I found.

Q. How many Maps are there?
A. There are 10 maps. 8 are main maps that you start the game with, 2 are 'what-if' maps that you get after completing both sides of the campaign.

Q. WHAT! Only 10 maps!
A. It's not significantly less than most modern games. CoD Black Ops started with 14 and Halo: Reach started with 13.

Q. Well, if there are only 10 multiplayer maps, how many are there for campaign?
A. There are still only 10. But overall, there are 20 story missions. 8 for each factions main campaign, and then 4 more for the what-ifs.

Q. Okay, now tell me more about the multiplayer.
A. Well, as stated above, there aren't game-modes. You choose a map and it is loaded with many objectives that your faction must accomplish to successfuly win the match. The multiplayer supports drop-in drop-out so that if a player leaves, s/he is replaced by a bot until a new player joins.

Q. Why do we have to have bots?
A. The bots are there to make sure that while a player is gone, the opposing team won't totally wipe the floor with the disadvantaged players. Do not worry though, these bots are very intelligent and are actually competent at playing the game.

Q. Okay, so you said something about levels earlier, what else is there?
Each player has their character that they have fully clothed and decked out in equipment, right? Well, these characters have a set body type (light, medium, and heavy) that determines how they move through the environment, and what kind of weapons they use. Light types have the least amount of health out of the three body sizes, but they also move the fastest and can wall-jump. Mediums are the average run-of-the-mill soldiers that can take a hit as well as move around decently. Heavies are the slowest but most heavily armed body type that has the most health as well as the most dangerous weapons. They are more limited in movement compared to the medium and light.

Anything else?
- There are four (4) classes that a player chooses after s/he is in a match.
- There are engineers, which increase allies weapon damage and place turrets, machine gun nests, and mines on the battlefield.
- There are medics, which heal allies, buff their health so that they can take a bigger beating and keep on kicking, and revive downed allies.
- There are operatives, which are the stealthy class in Brink. They can interrogate fallen enemies to place enemy locations on the radar, they can walk up to a dead enemy and disguise as that character (this lasts until you fire your gun or the respawned player gets too close to you.) The operative can also hack enemy equipment and use it to their advantage. ex. Operative hacks an enemy engineer's turret and the turret will shoot at it's owner and his allies. The operative can also take control of the turret and aim it manually.
- There are Soldiers, which are the main fighters of a squad. Their job is to plant explosives and cause distractions on the front lines. Soldiers can give ammo to other classes that need it.

Those classes definitely sound interesting. How do I switch between them when I want to change class?
You walk up to a station known as a command point, and you switch your class or your loadout from the station. You can also choose your class during the intro scene to a map.

So is there anything else I should know about the classes?
As you level up you will receive skill points that can be distributed into skills that will improve your character overall, or give new skills to certain classes. Placement of points is a great opportunity to make your character fit your playstyle the best it can.
I lost the game.
zerocoals.proboards.com <-- unprohibited debate site.

User Info: zerocoal

6 years ago#4



Gametrailer's Preview


Freedom of Movement

An Objective perspective parts 1, 2, and 3


Not Just Another Hero: Character Customization Preview


Doom Pack Preorder preview


Ready and Able


A Matter of Class


A Choir of Guns



H0RSE's BRINK compendium


Fatties and Free-Running: Brink Hands-On


Brink video feature and screens from “villain base”


Gamepro Brink Preview


GameArena Brink - First Hands-On (Part Two)


IGN Previews the Operative

I lost the game.
zerocoals.proboards.com <-- unprohibited debate site.
(edited 6 years ago)

User Info: zerocoal

6 years ago#5
If anybody comes up with more that should be added, let me know and I'll incorporate it into an update.
I lost the game.
zerocoals.proboards.com <-- unprohibited debate site.

User Info: H0RSE

6 years ago#6
I went here for the questions I posted - http://forums.bethsoft.com/index.php?/topic/1154126-unofficial-brink-faq/page__hl__unofficial

Some of the answers aren't up to date, so post with caution.
BRINK - Correspondent

User Info: quetip1

6 years ago#7
if you go to my unanswered question topic you'll find some more questions there

you should copy/paste the entire class specialties thing from fragworld or where ever it is.

what the body types do/are best at. and any known information on bot customization,maps, parkour techniques, and over all differences between this and the average FPS(like grenades, hipfire,etc.)

gotta prepare for the release rush, keep up the good work
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don't mess with my Q-tip, or I'll shove it down your sarcophagus

User Info: zerocoal

6 years ago#8
Your questions about the experience from unmarked objectives and splitscreen were added to post 2. I can't answer the question about the weapon attachments myself.
I lost the game.
zerocoals.proboards.com <-- unprohibited debate site.

User Info: Raven9853

6 years ago#9
Sticky requested, not perfect but way better than nothing. Hopefully those with questions will come here first.
GT: Raven9853

User Info: quetip1

6 years ago#10
cool, and I myself was unsure if the question could be answered at this point in time. but from what I saw of them customizing weapons it looked unlikely.
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don't mess with my Q-tip, or I'll shove it down your sarcophagus
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