You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
DMC uses an old resident evil fixed camera & abit of code veronica (follow up to you depending on where you are in that fixed area
DMC 2 similar to DMC, but at larger spectrum & far away from you
DMC3 similar to DMC
ninja gaiden 2 full camera control, but lacks lock on, has speed problem?
bayonetta a very VERY bad full control camera (crashes from auto lock/enemy tracking & slow speed)
DmC full camera control, again, lack lock on
MGR inherit bayonetta problem, and adds it by not having lock on input commands
god of war bird view all the time to NOT show you character detail during gameplay, but instead adds ability to show environment detail, not fitted for combat, especially in some battle where the game pull the camera away from you until you can't see yourself
so... which hack & slash that actually has good camera control & deep combat really?
God Hand: only if you mastered it though. At first the camera is ABYSMAL until you learn how the combat system, targeting and radar get into the mix. The camera is 100% fixed and does not move and will even clip through walls to keep you in sight.
Prince of Persia Warrior Within: everyone always forgets about this game but it is an action game in my book and a great one at that. It's got a great camera that can easily keep up with the action, mostly because it was well designed to handle walls and such and is pretty far of but not TOO far off.
Vanquish: technically an action game with guns, great camera.
Out of all the action games I played like DMC, GoW, Bayo, MGR, NG, ect, I never understood the camera complaints. They were all good for me, I never had a problem with any of them, and I play on higher difficulties so I do get pressured alot.
Though I will say the camera zooming out in God of War: Ascension was a HUGE annoyance, especially when Ascension is the hardest God of War. But that's the only GoW game where it was an issue to me.
Hmm, so Bayonette, which I haven't played, also has a bad camera like MGR?
Camera in Bayonetta works fine. It's one of the better cameras in an action game. Full rotation, easy lock on/off, enemy attacks all have sound cues, etc. There's absolutely no reason to ever take a 'cheap' hit in Bayo.
MGR camera isn't even that bad at all when you know how to use it, but Bayo's is perfectly fine. *shrug*
(Edit: Though fair enough, MGR camera requires more conscious effort and babysitting than most. It's certainly not GREAT, but IMO it can be worked with...)
"The act of treachery is an art, but the traitor himself is a piece of ****." - Mike Tyson