V2's and Dodging in General

  • Topic Archived
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
  1. Boards
  2. Valkyria Chronicles II
  3. V2's and Dodging in General

User Info: DarkHeroMind

DarkHeroMind
1 year ago#21
I'm in that awkward position where I'm at the start of the postgame but don't really know what mission I should go for first.

The RNG can be so unfair, haha.
Backloggery: http://backloggery.com/wanderingmind

User Info: AlekTrev006

AlekTrev006
1 year ago#22
I would just begin with those first two 3-Star Post Game missions in January - and there should be a ton of Paid Missions to pick up at the Store - I spent millions - literally - of Ducat, at the start of the Postgame, as you get a huge amount of Tech to develop in the R+D, and the Missions to buy cost a ton too.

If you have Fencer Elite Avan - you can rather easily manage the Doerfein Mines EX mission (DLC) - where you get the almighty Idun SP-B "sub"machine gun (who are they kidding, that things an MG34 heavy MG ! lol).

You can do this 5 or 6 times, to make your main Shock force (I would recommend Zeri, Franca, Lynn, at the least - as they all get the extremely powerful Max vs Personnel skill, when promoted to Trooper Elites).

----

I'd also take a crack at the "Final" Exams - though the Tech one is painfully slow and annoying, and the Engineer one is fairly ...tricky ...given the power of enemy Flamer Commandos, and the frail HP totals of your Engineers (Raymond, my beefiest even at Level-50, still has just 302 Hit Points !).

User Info: DarkHeroMind

DarkHeroMind
1 year ago#23
Oh man Fencer Elite Avan made Doerfein EX so easy to do. Double Movement and Overrun helped a lot, but I made sure to buy Antidote to make it even safer, in case I get hit with AP Use Up.

Next I'm probably going to look into getting some good weapons for Maulers, Lancer Elites, and Fencer Elites.
Backloggery: http://backloggery.com/wanderingmind

User Info: AlekTrev006

AlekTrev006
1 year ago#24
Well Mauler is the obvious one from Lanseal EX (IIRC) where you get to deploy only Avan / Zeri / Cosette and the Escort APC. It's extremely easy too, since you have ORDERS and all three of arguably your best characters there. As long as Zeri has the Idun (from Doerfein EX) and Avan is something defensive (Fencer Elite or such), you should have no problem. It's really easy to 3 turn it (if memory serves). If Cosette is a Medic (what I think her "Final" class should be, after you pick up Double Attack from Engineer Elite), it's even easier - as you can always full heal / resurrect if something weird happens and Zeri is downed.

That Mauler DLC weapon is ludicrous though - 500 VS Personnel and a ludicrous 3500 VS Armor (IIRC). It destroys any tank, even Level-99 Heavy Tanks, with a single strike - without any special potentials activating. The only thing it can't destroy in one shot are the end-game Ghost Tanks, which have 5000+ HP and very heavy armor. Those take 2-3 swings, depending on where you strike from.

* speaking of Maulers- have you ever noticed how ENEMY Maulers are actually their most dangerous units, in some respects ? If you take a look at the enemy Mauler weapons, they all feature ridiculously high VS-Personnel scores, to go along with their huge VS Armor numbers. Like..in a recent Postgame mission (Level-65 I think), I noticed enemy Maulers were carrying a weapon with OVER 600 Attack Strength, VS Personnel.

Then I looked at the enemy Fencers in that same mission, and their swords only had attacks of 400-450 ! So the anti-armor unit (Maulers) have stronger attacks VS personnel, than the Fencer types ! Very odd - but something to keep in mind. Basically, if you are not crouching with a very high HP unit, a single strike from most enemy Maulers will KO your unit, especially in the later missions, as their attack scores start to go over 600 !


*** - quick thought on Lancer Elites - the Jotun series of Ace weapons are, you might think, the best ones for your Lancer Elites... they go up to the G5. However, this is not the case - unlike many Ace drop weapons. The highest VS Armor attack rating for the Jotun G5 is - I think - 850, only ! Considering the Heavy Lances you can get from R+D creation, as you go through the Postgame months, tops out at around 1000, you are far better off just creating your ultimate Lancer Elite weapon - even if it takes a bit of time to get all the materials. I think the one you want is Theimer-TD or some such (I'll double-check on the exact name))

User Info: DarkHeroMind

DarkHeroMind
1 year ago#25
I finally hooked up my PSTV and thought I had to start over because of emulator problems, but it turns out that my emulator is back to working again. Oh well I can actually play it on console now at least. The game plays extremely well with a PS4 controller.

I unlocked most of the classmate missions and completed them, I'm just waiting to unlock a few more characters.

The Idun SpB was amazing from what I used of it. I want to say I used the Mauler DLC weapon on Cerulean Catastrophe, but I forgot.

Oh god yeah Maulers are deadly. That's why I try to kill them as soon as possible. Turns out I like using Gunners on them since I can hit them enough times with the machine gun of my choice.

As for Lanseal EX? I only seem to use Zeri, and leave Avan and Cosette at the camp. None of the enemies seem to go for the camp. It's pretty unusual from what I've seen because the enemies tend to be more aggressive with capturing the base camp in other escort missions.

I forgot how much I liked using Mortarers until now. They're annoying to deal with as enemies, but using them feels just right, as long as they're not Lancers.
Backloggery: http://backloggery.com/wanderingmind

User Info: AlekTrev006

AlekTrev006
1 year ago#26
Yeah Mortarers are fun - FWOOOP ! (BOOM) - especially with the powerful Rossweisse G21 (560 damage) or the mighty Thrud G5 (588 damage), for Heavy Mortarers.

With those kinds of damage numbers, you can essentially 1-shot anything in the game, if it doesn't dodge or is crouching (or is an extremely high level V2 with over 575 HP, but there aren't too many of them, except in the DLC missions).

User Info: DarkHeroMind

DarkHeroMind
1 year ago#27
That's the nice thing about Fencers, I can still do damage to most units even when they dodge.

But seriously I need to get either of those Mortarer weapons eventually.

I did some messing around with the Idun SpB and it's insane what I can do with it. I can apply Demolish Boost and then Penetration and I can take out Ghost Tanks in like 2-3 CP. I can also kill fully powered V2 units in one clip that way. Sadly the Ghost Tanks aim really fast for this to be practical compared to using Maulers.

Early on, I wanted to get most of the classmate missions out of the way. For the most part, having Avan with a Hervor g1 made a lot of difference. Sure the accuracy takes a hit compared to the default rifles, but having a range of 300 made it great for picking off enemies. It also meant that I was able to soften up or downright kill enemies on their phase. I'm up to June by this point, so I'm back to using the default weapons until I can get a Hervor g2 in September.

Drill Ground Skirmish is where I do my CP grinding to unlock classmate missions. It's very easy for me to keep track of the numbers since I get 5 CP every turn without placing any leaders on the map. I end up leaving one enemy unit in the grass and make an Armor Tech finish them off on the last CP for Turn 20.
Backloggery: http://backloggery.com/wanderingmind

User Info: AlekTrev006

AlekTrev006
1 year ago#28
Yeah, Idun is so powerful - with that 90 Personnel damage - that on troopers with Max VS Personnel skill, you can reliably aim at every enemy's feet (V2's aside) and EVEN if they drop to the ground and try to dodge, you'll hit with the majority of the 20 shots, and blow them away - even while they have "dodged" for 1/2 damage - lol !

It's very satisfying, especially against ridiculous enemy Engineers and some of the Commandos, which will often dodge 2-3 attacks in a row, if aimed "head on" (or even sometimes to their sides !).

------

* fun fact, I discovered the enemy Ace in the Final Engineer Exam - "Nakanla" (spelling might be off) -has an unbelievable Evade stat of .....112 !!! I've never seen an enemy with over 90 before this guy. He basically dodges literally everything if he's looking right at you, unless you are buffed with an Anthem Elite and attacking with one of your best / Accuracy guys...and even then, I don't think I got any hits to connect straight on. I had to either get him with Intercept fire, when he ran past my guys to try and get to the flag, or if I got him to turn around with one guy running past him...then activating a second guy and shooting him in the rear (where they cannot dodge, no matter their evade stat).

User Info: DarkHeroMind

DarkHeroMind
11 months ago#29
I know it's been a while, but how has your progress been going?

So I lost my save once again, this time when I tried to transfer DLC over to my PSTV but things got messed up in the process. I had to delete all my saves, but this time I transferred the digital copy of VC2 along with the 22 individual files for each DLC mission all at once.

That was about a week ago.

I have since caught up to where I was and then more. I've now completed 153 / 203 missions.

I don't know if I ever mentioned this, but I have been speedrunning this game for the past 2 years. My best time is 3:29:06, in real time from file start to the final shot on Baldren, with about 4-5 minutes to improve. I only run the main story, so about 55 missions with 1 repeat to get the Cptd AA Gtlg A1.

I've found a lot of interesting things about this game the more I run this game, but this has probably been one of the more interesting things. It's best explained through a video I have (forgive the video quality, this was before I got better at this stuff):

https://www.twitch.tv/thewanderingmind/v/43869761 (0:13 is where it shows up)

Apparently if I pull out my weapon and then try to switch it on a certain frame, I create that kind of effect.

Oh man the Final Engineer Exam was a pain and I think I may have tackled that a bit too early. As it turns out, Melodists work wonders on those enemies that like to evade a lot. Combine them with Anthem Elites and you got yourself an unstoppable force for that mission.

Meanwhile I managed to figure out a consistent 3 turn method to finish Ultimate Challenge. It took me hours to figure this out, but it's now a great way to grind for money.
Backloggery: http://backloggery.com/wanderingmind

User Info: DarkHeroMind

DarkHeroMind
11 months ago#30
I did it, I finished my All Missions playthrough!

Proof is right here: https://twitter.com/DarkHeroMind/status/793144076782673920

If you're wondering how I got through all 197 missions in such a short time? It was several things. I had already played through this game in full before, even if it had been 4 years. I also didn't grind more than was necessary. I skipped through every cutscene, which is really easy because I can mash Start (or the right touchpad on my PS4 controller in this case) and it's like the cutscenes never happened.

The biggest time save came from setting the enemy phase to Instant, which helped a ton with the 3-star missions where the enemy AI would take a while.

I don't regret doing this playthrough.
Backloggery: http://backloggery.com/wanderingmind
  1. Boards
  2. Valkyria Chronicles II
  3. V2's and Dodging in General

Report Message

Terms of Use Violations:

Etiquette Issues:

Notes (optional; required for "Other"):
Add user to Ignore List after reporting

Topic Sticky

You are not allowed to request a sticky.

  • Topic Archived