Creating the Postgame Guide
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Originally I was going to do an All Missions speedrun of this game, then I realized how long it would take and how impractical it would be, so I took all the work I had into making a postgame guide.
The biggest hurdle to making the guide was to have the R&D upgrade info all in one place. There's a very detailed spreadsheet covering different aspects of VC2, but that part was missing. And I can understand why, because it's a lot of work that most people in their right mind wouldn't do.
I put together a massive spreadsheet with the assistance of InfiniteSheldor. It covers every weapon line, what weapon stocks are required, recommended places to find weapon stocks, what materials are needed for each weapon or tank part, which areas will drop each kind of material, and where to find the Ace with the weapon plan blocking a weapon line if it exists. Inputting all that information into one spreadsheet across multiple tabs was very tedious and the reason why it took me months on and off of work to get it done.
What motivated me to put the spreadsheet together was to figure out how many weapon upgrades I needed to unlock Over In A Flash and tank parts to unlock Escorting Artifacts in the store. It was not without problems because I ran into emulator problems and then lost my save files containing my progress due to dumb mistakes. Thankfully I took notes based my save where I had exactly enough weapon and tank upgrades to unlock both missions to come up with as close of a number as possible. Of course both of these numbers should be verified by other people.
Once I completed the spreadsheet, I played through all of the 3-star missions and DLC missions. Most of the work was done on a PSTV, where I had my original All Missions file from last October. I took everything I had from that file, farmed some DLC weapons, and upgraded some additional units before I took on these missions. Not going to lie, these 3-star missions took forever to play through and then take enough time to write down detailed notes for each one. I know the game well enough to keep the Enemy Phase speed set to Instant, which saved a significant amount of time.
I just finished running through Ultimate Challenge and Cerulean Catastrophe, which took a better part of this day to figure out.
The next step is to type everything out and then format it. I don't know how long it will take to do, but I hope it shouldn't take too long.
So that's where I'm at with the postgame guide.
It's going to be interesting how I will write Ultimate Challenge since the odds are so impossibly stacked against you and I find myself reacting to everything around me rather than follow some routine. Being able to stutter step against V2 units, attempting double kills, equipping everyone you want to use with weapon drops from other DLC missions, and using units like Cosette and Erik who can attack multiple times.
I have a kind of outdated video I made for this mission back from December.
I want to revisit it and make another video with more current strats.
Cerulean Catastrophe is much easier to figure out compared to this mission.
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