Multiplayer for this game??
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Not every game needs multiplayer. Stop supporting the cancer that is killing the genre and the industry.
-NGW- (King of NGG) Now Playing: Pokemon Black, Oblivion, Mount and Blade: Warband *~BBS Royal: SL 104 PvP 55:30 W/L~* SAWB
This is just a terrible idea, I get what you are going for, having multiple people in the castle at once, like single player while others are playing singleplayer as well, its not a good idea at all, but I could see why people would kind of like it.. I guess.
What kills it is having monsters controlled by other players, since the humans can't fight the monsters the monsters could just find an easy spot to attack Daniel while he was in his inventory or something. It would just take a minute before all the Daniels are dead.
Not all games need multiplayer. Forcing it only works in a few cases (I think Resident Evil did it well, even though I hate RE5 as a RE game, but looking at it as a cooperative shooter, its not bad)
Isn't that just romantic of me?<3
Remember the Alien Hominid.
Monster players would just camp key puzzle spots and it would be unfinishable.
LOL, terrible idea is terrible.
The only multiplayer mode I could see working is putting x amount of players in a type of labyrinth (same or different starting points, whatever), and a 'constant' (as in, doesn't run out, not one straight after another) flow of monsters coming around corners, searching for the players, smashing doors down, combing rooms, etc. The insanity effects would play a huge part, throwing in a lot of hallucinations and illusions and whatnot (one particular one I could think of is having a monster appear to be another player, nametag and all, so you run past it thinking you're safe, then bam).
Last man standing wins. But the AI wouldn't be quite so terrible.
Steam ID: zephkiel_olandos
MP Steam games: Black Ops, Magicka, Killing Floor, AC: B, SC: Conviction
Maybe some kind of thing like this would work, with a new campaign with multiplayer puzzles or maybe you have to split up and do different things at the same time. The monsters would have to be CPUs. The only problem is in most multiplayer games there is communication, like in Left 4 Dead or Halo. But such communication wouldn't work in a game where you are meant to be stealthy, and things like radio headsets haven't been created. So yelling across a room to help with a puzzle would be against the purpose of this game. I don't have a problem with multiplayer in a game like this if it could be implemented effectively, but I really don't see how it's realistically possible.
Pearl Code: 0731 1228 8254 White Code: 0862 2790 1982
I think a co-op campaign would work much better. It would be awesome to be able to freak out with a friend. Any multiplayer besides that gets a firm 'no' from me, though.
I don't listen to Radiohead.
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