You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
if black sludge gets tricked onto a non-poison, they take 1/8 damage each turn, which is better than them getting healed by leftovers. it's a minor thing, but one that may make the difference between a w and a l.
LHS_2012 posted... If a trick Pokemon gets your black sludge, not only will they be poisoned, but they'll become very predictable. Since you already have a poison type, good prediction will prevent them from crippling other teammates.
Black Sludge doesn't poison non-Poison-types. Just damages them. You're thinking of Toxic Orb.
Missingno. Master is me, but apparently I couldn't make my username that long here.
shinywailord posted... if black sludge gets tricked onto a non-poison, they take 1/8 damage each turn, which is better than them getting healed by leftovers. it's a minor thing, but one that may make the difference between a w and a l.
But generally, the best reason to use black sludge is in case you're playing with item clause. True, the things that trick tend to be built bulky, and Black Sludge can be used as a useful weapon against them when combined with other shenanigans (Sticky Hold, Substitute, Taunt, Toxic Orb+Magic Guard, etc) but for the most part, there's not much impact made.
I am Muhznit: Supernatural Bust Enchantment Sorcerer of the Random Insanity board. "I don't objectify women! I womanize objects!"
Why do you assume that the opponent is always going to get a chance to Trick the sludge back to one of your pokemon? The damage could kill the tricker before that happens, or you might just send your poison-type in to get it back. It's a 50/50 chance, really. There is no point in arguing.
The difference between those who "hate" modern FFs and me is that I'm appreciating those games 5 years earlier than them.