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I disagree. Lock-on is what makes The Conduit more fun than it would be; opponents go down faster, and you get immediate results if you're hitting them or not.
My suggestions: If you're going to take out lock-on, make sure opponents can still be felled just as fast to keep the frenetic feeling. People like it when everything happens quickly. If you're going to take out lock-on, keep the visible health gauge function (just make the button activate that, instead).
If you're going to keep lock-on, get rid of auto centering to stop the use of the exploit.
I would support the idea of being able to turn lock-on off and on, except I know that everyone would always choose to turn it off, just like they do with radars when games have those. Having lobbies like Heroes 2 would be a nice alternative, since you could choose to join games with the functions you prefer on or off.
If the game gets a good score, bash the reviewer; if the game gets a bad score, bash the game. - stanthelovebot Buy these: Klonoa (Wii), Fragile Dreams
If it returns, they should only let it lock on in very close quarters situations. It helped out a ton with melee attacks, but it was kind of annoying that people could kill me easily without even aiming.
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