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i have a compliment and a suggestion for you. First off Thank you for adding custom classes.
My suggestion is to have a bit less health in the multiplayer in this TCon and remove lock on. It makes no sense that with the futuristic weapons of TCon it takes 5 headshots for the pistol to kill something or about an entire clip for the smg to kill something. The shotgun should be in the realm of twoshot kills and the SMAW better not be a weapon choice for a class as the smaw was what killed the multiplayer of the first TCON. The capture the flag type game was fun but I never got to play it much because of the voting system so one more suggestion is perhaps instead of lots of game modes that must be voted on, have maybe just a bit less that will pair you up with others who want to play that specific mode so that a person can go in and pick capture the ase instead of team objective andhoping they get the game mode they came to play.
Halo did not have an original name for it's SMG. That does not make any other SMG any less a SMG.
On that note, I agree with the lower health. 75% of what the first had would probably do it. That, and slightly more powerful nonpistol weapons. I think we already have a "hardcore" mode with no lockon enforced in the works, assuming lockon returns at all.
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