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Gravity bomb- Thrown, Sticks to surface / person it hits, activates on contact, causes a heavy gravity zone forces players in zone to crouch. i.e. moves slower, can't jump, easy target, not completely vulnerable but still vulnerable
Remote mine- Mine that is manually detonated, maybe not grenade more likely primary, normal fire is throw/launch grenade, alt fire is detonate
Molotov Cocktail- Fire bomb, Incineration grenade, activates on contact, creates fire radius. Only because I like fire.
Smoke grenades- Less broken then flashbangs...
Teleportation grenades- Sticks to ground, once two are on ground grenade is activated. Standing on one of the spots the teleportation grenade was placed on will teleport player to spot where other teleportation grenade is. Capable of telefragging. Teleportation grenade can be destroyed when deployed via bullets, melee etc. If teleportation grenade thrower dies teleporters die. Anyone can use teleporter.
I'm not changing this Sig until Resident Feeble...4 gets an update. http://www.youtube.com/watch?v=Xz0PaPpmGa8