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If the Sony Playstation didn't meet the most basic requirements for running Quake II, how did it get a visually enhanced port?
There's nothing stopping other Wii games from doing what HVS does, or some of the effects and models from higher end hardware. It's just a lot harder, won't run as well, and leaves you with less memory. Hell, a homebrew dev had Doom 3 models running on the DS ages ago, but never got the game around it up and running.
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Nice. TCon1's animations were fantastic as I remember and I'm certainly looking forward to the leviathan. It sounds like it was a real pain but from just one screenshot I can tell it'll probably look fantastic! Keep up the good work Tony, your make the Conduit series just that much better. : )