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"The second is confirmed due to them adding a lot of capturing objective type modes in the game."
Doesn't mean people are going to play the objective. Look at Domination in COD, I'm lucky to get 1 more player actually helping me capture flags. I'm asking how will they persuade players to play the objective instead of farming kills.
MWR Screen Name - Pur1fy | The Conduit Screen Name - Pure | MOH:H2 - Pur1fy http://www.youtube.com/user/SupahShnipa - COMMENTARIES
^ Well, in The Conduit a player would receive experience if he captured the ASE. It was only ten experience, though. If HVS increased it to twenty then I think that would be more of an incentive to capture the ASE. The only problems I foresee is everyone might want to capture the ASE which results in poor team play. Another is friends might somehow take over a Team Objective match to gain easy experience, but I think this does not have a high chance of happening.
Remember those in prison as if you were their fellow prisoners, and those who are mistreated as if you yourselves were suffering. Hebrew 13:3 (NIV)
In team gametypes, the team should score as a whole. As in, if someone captures the ASE, everyone should get exp. Kills should only count in gametypes where the objective is to kill. I really, really hate when I'm the only one on my whole team capturing the HQ.
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