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You know what is rarely talked about when people talk about lock-on? How hard it was in TCon to lock on the to guy you wanted to when there were more than one on screen.
I've accepted the fact that HVS feels the need to include some sort of lock-on with their game, but I need to be able to lock-on to the guy in the center of my screen, not the guy who is closer to me and a little to my right.
"Paladin's can't use the helm of disintegration." I hate stupid people... so much.
It's so hard for me to tell if it has been changed or not. It does seem to follow the locked-on player some. I think. I don't know... I need a "pro" video to be able to determine if any change has been applied.
Remember those in prison as if you were their fellow prisoners, and those who are mistreated as if you yourselves were suffering. Hebrew 13:3 (NIV)
You'll need to kill them both eventually right? :p What I did is I made my dead zones really big, so that when I lock onto the wrong person, I can still rather easily kill the guy I meant.
I do have one HUGE problem though, and that is locking onto warping people. Somehow, the person who is warping around the screen is ALWAYS closest to you, so no matter who you are looking at, or how close you are to them, you'll somehow manage to lock onto the guy that's nowhere to be seen. And as a result you're made COMPLETELY vulnerable.