Compilation of Known Conduit 2 Info v3 ***READ BEFORE POSTING***
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Table of Contents
1. General Comments
2. What's New (!)
3. Single Player
8. Frequently Asked Questions (!)
9. Useful Links
(!)- If nothing else make sure to read a section marked with this before posting a new topic.
1. General Comments
I think I should mention this for the sake of keeping repeated topics to a minimum. Keep in mind that the search bar can be your best resource here. Before you post a topic make sure to do a search to see if it has been addressed in the past. Also try not to spam HVS Tony with the same topics over and over again. We get a lot of topics addressed to him on these boards and while that's great it would be nice to not ask him the same thing over and over again. You need to do a search before asking him a question and keep in mind if the idea you are suggesting sounds obvious chances are it has already been said at least once. If you don't read anything else at least make sure you read the "What's New" and "Frequently Asked Questions" sections before posting a topic on the boards. That would really help to avoid unnecessary topics, thanks.
2. What's New
This section is going to sum up everything important about what is being changed or added that we know so far. For more detailed information or info that I did not think was important enough to put in this section please read the other sections.
• Less hallways, more wide open areas, varying paths, and varied environments
• More variety of enemies. You can now shoot off different parts of an enemies armor.
• Story is going to be presented in a different way than the first games story.
• Enemy AI is improved. Enemies will behave differently according to what kind of weapon they are using.
• Atlantis will be used as a kind of hub. You will have a bit of a choice in what order you want to go through the levels.
• ASE will have more uses as a scanner and detective device. Think like Metroid Prime and Batman AA.
• All of the weapons from the first game will be back and they will have a new alternate fire mode.
• There is a sprint button now.
• There will be more "wow" moments.
• 4 Boss Battles
• Interactive and destructible objects including table flipping for cover
• weapon loadouts and suit upgrades are in single player as well
• Longer story mode
• Wii Motion+ is confirmed to be used for aiming purposes only
• Iron Sights are in
• Weapon Blueprints are hidden throughout levels that you can use to unlock weapons in multiplayer
• Uncapped FPS. It will change based on what is happening in the game.
• This game will support 4 player local split screen
• There will be a co-op invasion mode available both online and offline.
• There will be customized classes with weapon load outs and suit upgrades.
• You can customize your characters appearance using the same system used to create the varied single player enemies.
• Maps will be returning from the first game
• Spawn glitch from the first game is fixed
• more protection against hackers
• You can now revive team mates (it is unsure how this is used or what modes it is for)
• Lock on is back but its not as bad from what we've seen
• There will be a currency system to unlock new upgrades.
• weapon caches are gone.
• There is a rival system
• There is no splitscreen online
• Respawn time depends on the game mode
• 15 maps. Looking to add more by release.
• 21 Weapons (7 new)
• 30 suit upgrades
• 2 new modes
• waiting time between matches said to be dropped down to around 30 seconds to a minute
• They will be supporting the game with patches after release. DLC is being discussed
3. Single Player
The story picks up right where it left off at the end of Conduit. HVS is trying to give a more compelling story experience so there will be more wow moments and there will be more cinematic cut scenes instead of that pre mission briefing stuff. The story will take Ford all over the world and the events of the first game will soon seem like just a sliver of what is happening around the planet.
***This next bit will have Conduit plot spoilers and some early game spoilers for Conduit 2. Skip ahead if you don't want any spoilers***
The game picks up right after Ford ran through the conduit after Adams. Our hero will find himself thrown onto a Trust controlled oil derrick in the Bermuda Triangle. Ford will have to fight his way through the derrick and will have a boss fight against the Leviathan that is tearing apart the oil rig. To give you an idea of what kind of boss fights they are making, Ford first has to shoot off tendrils around the leviathans neck with a turret, next he has to target the creatures mouth, and finally he has to shoot it in two specific spots with electric harpoons in order to create a circuit and defeat the beast. All the while the leviathan is attacking Ford and tearing up the platform that Ford is standing on.
Throughout the game Ford will soon learn that there are other aliens similar to Adams. These aliens control different territories around the world. What makes Adams different is that he has been more successful than the other aliens, and now the ambitious Adams wants to take over the rest of the world. Ford now has to enlist the help of the other aliens in order to take down Adams. You will also be using Atlantis as a hub. There will be multiple portals in Atlantis that lead to different parts of the world, and you will have some freedom in choosing what area you want to go into first. One of these will lead back to Washington D.C. to recover an artifact from the Smithsonian. Battles within the city between Drudge and Trust are still happening, so Ford will have to work his way through these sides already battling each other. Other areas Ford will be visiting include Agartha, Washington D.C., the Lost City of Z, and Siberia.
you can see the first level here (keep in mind the AI and difficulty is scaled down for demo purposes)
Many complaints about the first game were with the monotonous level design and the constant hallways. Conduit 2 will not be plagued by these same problems because HVS are designing more intricate levels with multi-tiered areas, big vistas, and multiple pathways. There will also be a variety of environments that you visit such as Atlantis, Agartha, Washington D.C., the Lost City of Z, and Siberia. There will be some linear areas due to necessity but they are doing their best to give as much freedom to the player. Another way more variety will be added to the single player is you will be able to pick what weapon you want to use in each level and your suit upgrades. So you will be able to go back to any level you've already played and replay it in a completely different way than the first time.
The enemies will be more varied and seem more alive then they did in the previous game. The enemies will no longer just sit and wait there for you to show up before they do anything. In certain areas there will be AI fighting AI as you enter. Enemies will also use the environment more now. One example is the AI will knock over a soda machine to use for cover. The enemies you fight will be specific to the areas that you visit. In Atlantis there will be thirty foot tall guardians, in siberia there will be robotic dogs that will come after you if you are detected by security. The game will also feature 4 boss fights and each have multiple stages.
The AI's intelligence has been upgraded as well. They now can use any weapon, and their AI will change depending on what weapon they are using. For example someone using a shotgun will be focused on rushing towards you, whereas someone with a sniper rifle will try to stay back and hit you from afar. HVS has also improved the variety of enemy appearances so it's not just like you're fighting the same guy over and over again. They have made a system that they can use to mix and match different helmets, shoulder pads, etc. to create a dozen different looks. Because of this there will also be destructible armor, so you will now be able to shoot the helmet off of an enemy soldier if you wanted to. Shooting off this armor will help to reveal enemy weak points.
The All-Seeing Eye is getting some improvements as well. In the previous game it allowed you to detect traps, enemies, and other secrets. HVS agrees that this was underutilized in the previous game and are going to try to correct this. There will be more puzzles and hacking games in this game. It's also going to be used as a detective tool. Batman AA's detective parts was said to be a good comparison. There will be more hidden conspiracy objects and secrets in the environment, and when you scan an object you will also get more info on it in a data log. You will also be able to scan enemies for info and statistics. Think of Metroid Prime's scanner to get an idea of what they are talking about. Because the ASE is tied to Atlantis you will be able to use it to have limited control over the guardians and other denizens of the city. You will be able to either repel or attract them depending on how you use the ASE.
Conduit 2 is improving upon the online system from the first game. 12 players will be able to compete online and will be able to talk to each other with wii speak or the headbanger headset. All of the modes from the first game are returning and there will be two new modes as well. They have not revealed any details on the modes just yet, but what they are willing to reveal is that Conduit 2 will feature a class system and a ELO matchmaking system. You will be able to set up weapon load-outs and suit upgrades (perks). There will be no more weapon sets, voting for maps, or voting for game modes. There will also be weapons scattered throughout the maps for you to pick up as well, and you will be able to switch between classes while in game. New suit and weapon upgrades will be purchased through a currency system. You can earn cash for the shop in both offline single player, splitscreen, and online. There are currently 30 suit upgrades. They are planning on having one primary and two secondary slots for these upgrades. You will also have the ability to customize your characters looks using the same system that is used to customize the enemies in single player. You are now also able to revive you team mates. Splitscreen online is not in the game. There are also environmental traps that players can activate throughout each of the maps. The Killstreak xp rewards are back from the first game. The higher your kill streak the more xp you earn for each kill. There will be no CoD type kill streaks that help you get kills or whatever.
The game will now have rivals as well as friends.The rival system is the same as it was in Metroid Prime Hunters. While you have to input a code to add friends, you can add rivals in random game lobbies by sending a request to the player. If they accept then you two are now rivals and can find each other in online games much more easily. You can also voice chat with your rivals.
Local play will now be featured in this game as well. Two to four player splitscreen will be available for all of the games competitive modes. You will also be able to team up with up to 4 players in a co-op invasion mode both online and offline.
Confirmed Suit Upgrades:
• Reverse Damage- Shooting allies heals them
• Field Medicine- Halves Revival Times
• Robot Legs- Unlimited Sprint
• Heavy Armor- Damage reduction but slower movement.
• Ammo Belt- Two extra magazines
• Improved Bullet Damage- stronger bullet damage
• Armory- Two primary heavier weapons instead of a primary and secondary.
• Quickness- Reloads faster
• Stealth Upgrade- Invisible on radar.
• Turret- The turret will auto-fire at people passing by. (unconfirmed name)
(there will be more perks that are specific to weapons like the turret upgrade.)
Multiplayer Skins Shown:
Here are a few pictures of the skins that I took from a video.
Agent and just one of the helmet variations
unknown robot looking alien thing
awesome looking alien
You can see the customization in action here at about 3:45
First off the control system from the first game is back. For those of you who do not know this means the controls will be fully customizable. The control mapping is customizable and the more technical details like the size of the dead zone, running speed, turning speed, the cursors sensitivity to movement, horizontal look angle, vertical look angle, allowing you to turn when the cursor is off screen, and if the cursor auto-centers itself when pointed off screen are as well.
Wii Motion+ will be used in this game. It will be used for aiming purposes only and is entirely optional. It helps with aiming when the pointer is off screen. What this means is it will continue to track your controller and know where it is when it is pointing off screen. So there will be no more auto-center when off screen and it won't just keep spinning either if you are using wm+.
Lock on has made a return, but it doesn't appear to be as bad as it was in the first game. It creates a visual box around your enemy to help keep track of them and will keep them on screen like the last game, but it is no longer an aim assist aside from keeping your enemy on screen. It will not keep the enemy in the center of the screen like the last game did. There hasn't been any confirmation if there will be an option to get rid of lock-on in online or not.
You will now be able to aim down iron sights. Your accuracy will vary depending on what you are doing. When you're standing you are accurate, when you're moving you are less accurate, when you're crouching you're more accurate, and when your looking down a scope or iron sight you are very accurate. From the gameplay we've seen this does not appear to be that noticeable compared to the last game.
There are 21 weapons and 7 of them are new. All weapons will have a secondary fire mode and all weapons also have iron sights or a scope. HVS has revealed that all of the weapons from the first game will be back, but if the 21 total is correct that would mean at least a few of the weapons must not be returning. I'll list them all below but they won't have much info if they haven't been confirmed yet. I've made a few assumptions here and there about how to categorize the weapons, so that may or may not change in the future. If I did not list a weapons secondary mode it is because it is unconfirmed.
SCAR- Assault Rifle. Semi-automatic. 20 round clip
Secondary: Charge to become invisible on radar
See it used here: http://www.youtube.com/watch?v=CFYSvN3JoDY
MP5KA4- The games sub machine gun. 30 round clip.
Secondary Mode: Iron Sights
See it used here at 2:17 :http://www.youtube.com/watch?v=CFYSvN3JoDY
Aegis Device- By charging this weapon you can create a temporary shield that will cause incoming bullets, rockets, and grenades to float in front of you. You can then send these back at your target. It will only take so much damage before the shield powers down.
See it used here at 5:18: http://www.youtube.com/watch?v=SgyCWglLvsc
Phase Rifle- This is the games dedicated sniper rifle, but it also shoots through walls as well. The gun fires and reloads very slowly. In order to hit someone through a wall you will need to first lock on to their heat signature.
Secondary Mode: Fires through walls when scoped and locked onto a heat signature
see it used here at 1:58: http://www.youtube.com/watch?v=qUgmjZjMigk
AR-C Eclipse- It is a laser firing gun with a red dot sight and it will fire as fast as you can pull the trigger. It has infinite ammo, however the gun will heat up the more you fire it and eventually overheat causing you to go into a lengthy animation as it cools. The twist is that the gun is stronger the hotter it is. Using the cloaking will cool down the gun, but if you cloak for too long the gun will freeze, force you out of cloaking, and you'll be forced into a lengthy animation of bashing the ice off the gun. The cloaking also weakens the gun over time since the gun is stronger when it is hot.
Secondary Fire: Cloaking
see it used here at 2:21: http://www.youtube.com/watch?v=TeGwNpcJKmY
Deployable Turret- You can set this down anywhere and control it with a hand held display that will alert you when the turret has detected someone. When it detects something you can either pull the trigger and let auto-aim go to work or control the turret manually.
Secondary Fire: Auto Aimed firing at anyone nearby in front of the turret. The turret will not fire behind itself when firing automatically.
TPC Launcher- Fires explosive canisters in an arc. Size 4 clip.
Secondary Fire: Lays mines
see it used here at 1:27: http://www.youtube.com/watch?v=Z_UsNCWt3wY
MK4 Deatomizer- Semi-automatic. Charged shot fire in three separate directions. If any connect the others will act like a bolo and hit your opponent as well. This has a scope as well.
See it briefly here at 8:34: http://www.youtube.com/watch?v=SgyCWglLvsc
Mk9 Carbonizer- This is a laser that activates as long as you are holding the trigger.
Warp Pistol- Semi-Automatic. The regular shots of this gun will bounce off the terrain a few times. Chargeable, creates long-range beam. The beam sprays a burst of normal shots if it comes into contact with anything other than your enemy.
Shrieker- It shoots a bio-organic round that explodes on contact. Think of it as a guided grenade launcher that you control with the wii mote. The shot follows the cursor so wherever you aim it will curve to go. You can fire 3 shots off at a time. This also does splash damage.
Strike Rifle- This is semi-automatic and charges to shoot a beam. This does have a scope and is the assault rifle of the Drudge arsenal.
Hive Cannon- This is automatic and fires living ammo. If you hold the wiimote normally it will fire off weak accurate shots at an average rate. However, if you twist the wiimote it will fire stronger shots much more quickly. The downside is that the accuracy is terrible when doing this.
Secondary Fire: Shoots a gooey ball that sticks to your opponent. If it hits all shots from the hive cannon will automatically hit that person. Very hard to successfully hit with the ball.
No new grenades have been confirmed yet. It would appear that the frag grenades have a red glow to them now and they also explode on a timer instead of contact.
Frag Grenade- Your typical frag grenade. Explodes after a certain amount of time.
Radiation Grenade- Deals damage over time to anything near it. It will stick to any surface including your opponents.
Flash Grenade- Typical flash grenade. Blinds your opponent.
So far it was confirmed that there will be 15 maps and more may be added. The favorite maps from the first game will be returning along with the new maps and its possible that all of the old maps could return. The old maps are being fixed up a little bit as well. The maps will change based on how many people are playing in the game and what game mode you are playing. There are also environmental traps around the maps that players can activate.
New Maps (none of these names are confirmed)
UFO Crash Site- an alien ship crashed into what appears to be a ruined human city. See it here: http://www.youtube.com/watch?v=Z_UsNCWt3wY
Jungle Ruins- ruins in the middle of a jungle. see it here: http://www.youtube.com/watch?v=TeGwNpcJKmY
Ancient City- an interesting looking city shown in this picture http://www.gamefaqs.com/wii/991817-conduit-2/images/gs_screen-8
Bunker (Large, Best with 8-12 players)
Pentagon (Large, Best with 8-12 players)
Complex (Medium, Best with 6-10 players)
Sanctum (Medium, Best with 6-10 players)
Infirmary (Medium, Best with 6-10 players)
Streets (Small, Best with 2-6 players)
Warehouse (Small, Best with 2-6 players)
8. Frequently Asked Questions
When is the game being released?
It is scheduled for Winter 2010. As with most games a delay is possible.
Is there DLC or any kind of post release support for the game?
Yes! They will be releasing patches and fixes after the release to fix any problems that occur. DLC like maps, guns, etc. is still being discussed so we may see that as well.
Will there be a demo?
Unlikely, so don't expect one.
Did they add vehicles this time?
Maybe? There are twos articles out there that talks about vehicles, but Tony has stated multiple times that there will be no drivable vehicles. At this point we aren't entirely sure what to think.
Are there Friend Codes again? Why can't they be like Monster Hunter Tri?
Yes there are friend codes. In order to be like Monster Hunter Tri they would need to be using Sega's servers or have permission from Nintendo to drop FC's.
So if they have wii motion+ now that means I'll get to use 1:1 melee weapons now?
No. They are using wm+ for aiming purposes only.
Is there LAN?
There hasn't been any official confirmation one way or the other, but this is something they would need Nintendo's permission to do.
What are rivals?
The rival system is the same as it was in Metroid Prime Hunters. It is a way to make friend codes more bearable. While you have to input a code to add friends, you can add rivals in random game lobbies by sending a request to the player. If they accept then you two are now rivals and can find each other in online games much more easily. You can also voice chat with your rivals.
What is the headbanger headset?
It is a headset used on the wii to allow voice chat. It's more convenient than wii speak in that it doesn't pick up sounds from all over the room and its a players voice will come out of a speaker near your ear instead of your TV speakers. It was recently announced and Conduit 2 will be the first game to use it.
Is there keyboard support?
Are there single player bots?
How many missions are in the game?
They haven't said yet.
Will the game ship with the Headbanger Headset?
Yes, an article on gonintendo has said it would. There hasn't been heavy confirmation for this though so it could change or be incorrect.
Are there any trailers or direct footage yet? Why hasn't HVS released any yet?
There are none at the moment but there are supposed to be some coming in the next few weeks. Sega handles advertisement and not HVS.
9. Useful Links
Game Informer Hands On
Gaming Union Preview
ScrewAttacks Interview with Lead Designer
Interview with Tony Mecca
Off Screen Gamplay Videos/e3 Booth Interviews
Nintendo Power Article
pages in order:
You can now post. Please request stickies. Hopefully this helps some people.
Everything I've learned about life can be summed up into three words: It goes on -Robert Frost
Wanting: Golden Sun Dark Dawn, Conduit 2, AC Brotherhood
Im pretty sure that the scar does not make you invisible, the journalist must've mistaked it for the ar-c.
ugh human weapon section got screwed up while being pasted >_>. I hate to post so many topics, but that's going to bug the hell out of me if I don't fix it. Sorry, ignore this topic I'm going to close it so I can fix that.
From: ddd87 | #008
yeah, ill leave it out as unconfirmed.
Everything I've learned about life can be summed up into three words: It goes on -Robert Frost
Wanting: Golden Sun Dark Dawn, Conduit 2, AC Brotherhood
Maybe the person meant the secondary function of the SCAR is radar jamming.
There is no better way to defeat your enemies but to slice and dice em right Link?...oopz forgot you can't speak. Well I guess a simple head nod is sufficed.
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