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if a friend(s) joins the match, then they should be put on your team but other than that, if the match has all random people in it then it should do like I said in my other post. which I haven't been paying much attention but did they say we'll be able to party up with friends in this game?
My idea would be something similar to the Warp Pistol. You throw it at a wall and it explodes into mini-orbs like structures similar to the Warp Pistol's shots. Like the Warp Pistol they bounce off walls. The grenade doesn't actually damage anyone but it will mark any player on the map that the orbs stick onto. It's great for throwing into rooms or corners.
Call me Silly_Tunic!!! http://leakybattery.wordpress.com/ (mah videogame blog)
Heres some grenades that might be a good idea to use.
Impacter: its a timed explosive that can be thrown, might be useful :/
Bright Light: Same as the impacter, but instead of harmful shrapnel and shockwaves, its just makes a very very blinding flash. The inside out mini-microwave: it cooks outside instead of inside, and its tiny so you can throw it. its also covered with silly putty so it sticks to stuff.
There.... 3 brand new names for grenades that already do what grenades are meant to do. KILL STUFF. (why does a game need a bunch of different exploding grenades that all do the same damn thing >_>)
Sparkster returns after 16 years in..... "Rocket Knight" My Alias for Conduit= "Shader" Monster Hunter Tri= "Deimos"
I think people should consider how difficult it would be to program some of these grenades. Some of them are great ideas that would be impossible to program, some are bad ideas that would be easy to program, some are good ideas that would be fairly easy to program, and some are bad ideas that should just be ignored because they would take forever to make work, rape the framerate, crash the console, and wouldn't add anything even if they DID somehow work.
tripwire nades were a blast in Half Life. I'd love to see those return. If there's real-time movement/physics control, then a low/high-grav nade, ice nade, stick nade, and bounce nade need to be in the game if possible. A nade that works like the Translocator in UT would be fun, but might be hard to plan around because it could get to unreachable areas. A nade that goes through walls, and explodes as soon as it reaches the other side would be pretty fun, too.
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