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This game seems to have a lot of data packed into it, and I mean brawl was amazing, they had outstanding graphics in it and a MOTHERLOAD of content...(must I point out over 200 trophies with loooongg descriptions of each, daily downloads, videos, sceenshots, custom modes, etc.) they achieved sooo much by double layering the disc. Has any other games been dual-layered on Wii since brawl? Is this? it would be quite nice to see another 10/10 game.
Haha not really ^^^ just clarifying myself on this because I saw conduit has been doing a lot, and anyway maybe many wii games in the future will be d-layered eh? with primary content, time+effort=success+money
It's pretty hard for a game to use up 8GB without gratuitous FMV spam. For reference, FFXIII was something like 6GB for textures, models, animation, post effects, ect, ect, whereas the FMVs for the game took up the other 40+GB of space on the disk. Another important factor is hi-def assets. Since this game doesn't require a crap ton of FMV, nor does it use super high res textures for 1080p resolutions, I'd wager it'll rock in around 1.5-3GB. Not anything like UT2004's 5GB worth of maps,(many of which I still don't know well) but it should have some solid content and a lot of replay value.
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