ITT Moar Motion Control Ideas

  • Topic Archived
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
  1. Boards
  2. Conduit 2
  3. ITT Moar Motion Control Ideas

User Info: elheber

7 years ago#1
Let's go nuts. Motion controls for everything we can think of, in very cool and innovative ways. I have to stress cool and innovative. Imagine Con2 was all about motion controls. For the sake of this thread, assume the Wii can accurately capture your motion with no errors.

The SPAS' pump animation is rather slow... but if the game let you do a manual pump motion with both the nunchuck and wiimote it would speed it up. Sort of like an Active Reload of sorts but with the pump animation. It wouldn't be necessary; you could let the animation play out normally, but doing the pump motion yourself would just speed up your pump in-game.

In fact any reload could have some sort of Motion Active Reload that could speed up the reload or give some sort of other bonus like extended clips/magazines.

It'd also be cool to have different kinds of melee attacks depending on the motion you do:
A thrust would have more range than any other attack but has the least damage, and it could be interrupted with firing the weapon for serious damage (if you can keep your reticule steady enough to actually hit your target).
An uppercut motion would hit the enemy with the butt of the weapon and send them into the air to get some distance between the two of you.
A swipe motion that's the fastest and, although not as powerful as the uppercut, still delivers a good amount of damage.

Rolling grenades! It'd be nice if you could roll grenades just by doing a "bowling" motion. Maps and some gaming mechanics could be built just for this (like curved surfaces or holes under some walls). If the game had doors, you'd be allowed to roll grenades under them even when closed.

There could also be an all-motion melee weapon. The fire/ buttons might do stuff (like charging or shielding) or modify the weapon, but not attacking; that's for motion control.

What else?
"A closet intellectual, he acts dumb to impress women."
Daos (Doritos and Orange Soda) for Con2 currency name. I support this.

User Info: Icuras08

7 years ago#2
Being able to grab the ball ammo in the strike rifle and throw it for an explosion would be cool.
Monster Hunter Tri: Zelgius
Give me liberty, or give me pizza pie

User Info: Fluxy1223

7 years ago#3
I think too much, and not in a smart way.....
Daos (Doritos and Orange Soda) for Con2 currency name.

User Info: Simok123

7 years ago#4
i dont think we should have more because some people dont like motion controls, but throwing the ASE to a lose player could be usefull in TO.

User Info: SmallerRidley

7 years ago#5
ASE Rugby?
Surely there's no problem with them putting me in Brawl, right?
It's ****ing satire, damnit. My quote rocks your socks.

User Info: wilzthewild

7 years ago#6
"ASE Rugby?"

User Info: FEStrata

7 years ago#7
[This message was deleted at the request of the original poster]


7 years ago#8
I want to use motion controls to point and make hand gestures.

Its too complicated to make the software understand your gestures, but other people are born naturals.

User Info: SupahShnipa

7 years ago#9

User Info: Tony90908

7 years ago#10
No at this whole topic.
TKO Tony
  1. Boards
  2. Conduit 2
  3. ITT Moar Motion Control Ideas

Report Message

Terms of Use Violations:

Etiquette Issues:

Notes (optional; required for "Other"):
Add user to Ignore List after reporting

Topic Sticky

You are not allowed to request a sticky.

  • Topic Archived