Any word on a Gamecube controller gameplay?

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  3. Any word on a Gamecube controller gameplay?

User Info: bladester15

bladester15
7 years ago#21
you also probly wouldnt need the spin button with dual analog.
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User Info: DarkZV2Beta

DarkZV2Beta
7 years ago#22
Could also remove lock-on or make it a two button thing.
There's also the possibility of modifiers, like hold left and press right on the C stick or something. IIRC, CODMWR used those. They worked okay.
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User Info: Sudsy86_

Sudsy86_
7 years ago#23

R- shoot

L ADS

Z melee

cstick switch weapon functionality

A jump

B reload

X crouch

Y grenade

Dpad ASE, switch weapon, switch grenade

There should be no lock-on for DA controllers ever.

User Info: DarkZV2Beta

DarkZV2Beta
7 years ago#24
cstick needs to be aim...
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User Info: BrownsM1

BrownsM1
7 years ago#25
R - shoot
L - ADS
Y - jump
X - crouch
Z - melee
A - grenade
B - reload
C stick - aim
Dpad up - ASE
Dpad left - switch weapon
Dpad right - switch grenade
Dpad down - secondary weapon function
hold start for 1 second - pause
double tap start while online - show scores
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User Info: CHAINMAILLEKID

CHAINMAILLEKID
7 years ago#26
"Could also remove lock-on"

Oh yeah! -_-
DA should just have aim assist for game modes w/ lock on.

User Info: RyokoWins

RyokoWins
7 years ago#27
Remember guys, ADS is the secondary fire for the weapons that have it, so the secondary fire is going to be the same button as ADS.
I apologize for whatever I just said.

User Info: DarkZV2Beta

DarkZV2Beta
7 years ago#28
L - Rotate Left
R - Rotate Right
X - Secondary/ADS
Y - close range Melee, long range Grenade
Z - Fire
A - Crouch/Sprint
B - Jump
C Stick - Aim
Dpad Up - ASE
Dpad Left - Switch Weapon
Dpad Right - Switch Grenade
Dpad Down - Reload/Interact/Pick up weapon
Start - Toggle Score/hold Menu

L - Secondary/ADS
R - Fire
X - Rotate Left
Y - Rotate Right
Z - close range Melee, long range Grenade
B - Crouch/Sprint
A - Jump
C Stick - Aim
Dpad Up - Reload/Interact/Pick up weapon
Dpad Left - Switch Grenade
Dpad Right - Switch Weapon
Dpad Down - ASE
Start - Toggle Score/hold Menu

And now for something completely different
L - Fire
R - Secondary/ADS
X - Scores
Y - Reload/Interact/Pick up weapon
Z - mod
B - Grenade/Melee
A - mod Jump/hold Sprint/tap Crouch
C Stick - Aim
Dpad Up - Reload/Interact/Pick up weapon - mod - Taunt
Dpad Left - Rotate Left - mod - Switch Grenade
Dpad Right - Rotate Right - mod - Switch Weapon
Dpad Down - ASE - mod - Take out a Cube controller and hit someone with it.
Start - Pause


Yeah, there's lots of ways to mash this thing onto a cube controller.
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User Info: Sudsy86_

Sudsy86_
7 years ago#29

DarkZV2Beta posted...
cstick needs to be aim...
---


Yeah. Forgot what the GC controller was like and that the c-stick was part of it's DA.

User Info: elheber

elheber
7 years ago#30
Like this except Crouch at X, and Switch Weapons on the D-Pad, and the scoreboard on the D-Pad too:
http://www.gamexplain.com/article-260-1283720028-pax-2010-conduit-2-classic-controller-hands-on.html
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