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Is it just me, or does it seem like Nintendo relies almost exclusively on 3rd party developers to bring new franchises to their consoles? I mean, they came up with some core franchises, stuck with them, and now it seems like they just don't bother to make a new characters appealing to the hardcore audience anymore, relying on 3rd party developers to do that for them. Except that there really haven't been many 3rd party developers doing that. HVS is obviously one of the ones who did, but they're pretty lonely.
Now, I didn't want to use this topic as an excuse to talk about this entirely, but I will at least mention it. Way back at E3 2006, Nintendo showed a game called Project HAMMER. The game looked pretty fun, and was a new franchise. Over time, however, the game's "resources were shifted", and the game never saw the light of day. I'm sure this isn't the only new Nintendo franchise that's been canceled. So I'm wondering: why does Nintendo not branch out more? Honestly, they have the resources to work on core franchises and new ones at the same time. Why leave all of the work for the third parties?
Another Code/Trace Memory Wii ... Disaster Fling Smash Endless Ocean Xenoblade Zangeki no Reginleiv The Last Story Inazuma Eleven Hotel Dusk Fossil Fighters Soma Bringer Pandora's Tower Captain Rainbow Professor Layton ...
NoA didn't have the balls to bring half of those to America, but i live in Europe where the situation is better. The thing is the problem is NOT that Nintendo doesn't come up with enough new stuff. The problem is NoA's ridiculous localisation policy.
You can impossibly ask for more new stuff then what i listed above from a company with a fanbase that constantly demands sequels to like 20 old franchises. Nintendo revived Punch Out, Excite ... and Sin & Punishment, yet all people on the Wii board do is whine fo Starfox and F-Zero.