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How about when the only person with a great connection leaves, and the host migrates to someone with an absolute **** connection, the lobby is then filled with lag.
With no change happening until the new host leaves. The Conduit didnt exactly choose the best person to host lobbies, just chose the 'next person on the list'. ((i know that, because i became the host sometimes, when i NEVER should have.))
Sparkster returns after 16 years in..... "Rocket Knight" My Alias for Wii Online = "Shader" Monster Hunter Tri = "Deimos"
The_Shader posted... psychobrew posted... It's peer to peer -- there is no host. You will never see a game end because the host quit or there is a bad connection to the host.
The Conduit had hosts... so explain this 'peer to peer' to me.
Every system acted as a "host." Each system communicated parameters with eachother. It's why hacking was so easy and why anybody could leave the game without it ending (there was no host migration, which I believe pauses the game for a few seconds on the HD system -- something that never happened on The Copnduit).