If you could remodel some of the maps, how would you?

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  3. If you could remodel some of the maps, how would you?

User Info: jasonrk7b

jasonrk7b
4 years ago#1
If you could make some physical adjustments to any of the maps, which ones and what would you do?

I would make the hallways in Sanctum significantly wider (similar to the width of the original TCon Complex hallways)

I would lessen the slope for the base hills for Lost City

I'd bring back the window ledge for Streets
Conduit 2 FC's: 0905-7525-6314 (JK)

User Info: CarbonizerMike

CarbonizerMike
4 years ago#2
I'd raze Pentagon.
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User Info: jasonrk7b

jasonrk7b
4 years ago#3
CarbonizerMike posted...
I'd raze Pentagon.

XD
Not exactly what I had in mind, but I'd personally raze Precipice :P
Conduit 2 FC's: 0905-7525-6314 (JK)

User Info: Reedeemer

Reedeemer
4 years ago#4
http://ge.tt/8tQmEa6?c

Look familiar?
I hope it does xD

I took out some of the areas to make it more easily visible overall in this screenshot
ZETRO ::: C2: 1163-0063-7578
PSN: Zetro-X ::: 3DS: 1118-0389-0873

User Info: _Signal

_Signal
4 years ago#5
Reedeemer posted...
http://ge.tt/8tQmEa6?c

Look familiar?
I hope it does xD

I took out some of the areas to make it more easily visible overall in this screenshot


I couldn't see this... I just kept getting a redirect or something.

I would get rid of the crashed aircraft in the middle of the snowy area in Avalanche and Whiteout. I'm always tripping over that thing.

It would be nice to have an area or two in each map that you could seek shelter in. One where you couldn't be hit. The closest thing I can think of is upstairs in Streets Prime, but you can get PR'd through the walls. I'm mostly thinking about the situation where you're outnumbered and need to play defensively.
Conduit2FC(36): 0518 8427 1877

User Info: HungoverHero777

HungoverHero777
4 years ago#6
_Signal posted...
Reedeemer posted...
http://ge.tt/8tQmEa6?c

Look familiar?
I hope it does xD

I took out some of the areas to make it more easily visible overall in this screenshot


I couldn't see this... I just kept getting a redirect or something.

I would get rid of the crashed aircraft in the middle of the snowy area in Avalanche and Whiteout. I'm always tripping over that thing.

It would be nice to have an area or two in each map that you could seek shelter in. One where you couldn't be hit. The closest thing I can think of is upstairs in Streets Prime, but you can get PR'd through the walls. I'm mostly thinking about the situation where you're outnumbered and need to play defensively.


If the Phase Rifle returns in C3, maybe there could be special metal walls strategically placed throughout the maps that can't be phased through.
Roosterteeth+LtMKilla=Pure Awesomeness
Conduit 2 FC: 3954-7429-9873 IlThe AR-C Expert II

User Info: Reedeemer

Reedeemer
4 years ago#7
_Signal posted...
Reedeemer posted...
http://ge.tt/8tQmEa6?c

Look familiar?
I hope it does xD

I took out some of the areas to make it more easily visible overall in this screenshot


I couldn't see this... I just kept getting a redirect or something.

https://www.dropbox.com/sh/bzsx96p1ffgl7ph/ohDWlHFajA

HungoverHero777 posted...
If the Phase Rifle returns in C3, maybe there could be special metal walls strategically placed throughout the maps that can't be phased through.


ditto to this
ZETRO ::: C2: 1163-0063-7578
PSN: Zetro-X ::: 3DS: 1118-0389-0873

User Info: CHAINMAILLEKID

CHAINMAILLEKID
4 years ago#8
I had a dream where the basement corridor in sanctum was added to connect the two bases underground in streets.

Not exactly something I think is a good idea... But I think it would be interesting to have a variation on the map where there was something like that.
NS_CHAIN 2666-2862-7656

User Info: Hawke0

Hawke0
4 years ago#9
I'd move one of Sanctum's CP's from the hallway to the catwalk so combat would be up there, and I would nuke Precipice.
Conduit 2 FC: 0562-2516-9316 Hawke
What do you call 2 idiots having a popularity contest? The US presidential election.

User Info: _Signal

_Signal
4 years ago#10
Thanks for posting the other link. That looks neat, but it's difficult for me to actually see the changes. I'm probably just not used to looking at stuff in that format.

I guess I would need to add, that if there were a protected area, in no way should someone be able to get out of the map and get behind it to use this as a glitch... That takes away everything the PR gives us against map glitchers.

I suppose creating an area like this maybe just isn't worth it...from the out-of-map glitcher perspective.

If there is a C3... It really must not have any areas where people can get out of the map.

This should be possible, shouldn't it? Why do the maps actually have to contain areas outside the "built" part of the map anyway?
Conduit2FC(36): 0518 8427 1877
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