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I think the sniper Jugg is an underused kit. Using something like the Indra or CSR (i.e. a lot of/infinite ammo) is practical, and means you can attack from distance while saving Siege Pulse for damage reduction. There's always the Javelin, of course, which benefits from Passive 6b, but the small magazine is a problem unless you stay close to crates.
On the more open maps, put your turret in amongst the things, then shoot them in the head from a distance. Works quite nicely.
Dear lord where to begin. Juggs is the ultimate decoy. He is very capable of taking down bosses because he gets their attention for the parties "gang bang." Melee is great for, "here shoot this stationary target" type of thing. Juggs is great for certain objectives because he can take the damage other classes simply cannot. The thing to remember if you play Juggs is do not expect to be the high score most of the time. If you are your teammates are weak. You are the absolute perfect example of heavy support. Gold is really easy and plat is only a problem with the weakest of teammates.
They have eyes but do not see. They have ears but do not hear.
This is what I use: http://kalence.drupalgardens.com/me3-builder#2B!1C01545!!23N51314!883AC
Full weapon passives (because they're pretty awesome, with stability and Geth weapon bonus) and 6A on Siege Pulse for more DR. And even if you'd want to spam Siege Pulse, 6B's damage bonus is relatively insignificant compared to 4 shots without it.
If you're hosting, this build is really cool. Kill everything with the arc pistol, if you get surrounded, throw the hex shield and pass through it to make enemies get hit by it, turn around, shoot the enemies still alive and spam siege pulse like crazy to the bosses.
I will have to try this sometime. Sans the Arc Pistol anyways.