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I think I'm pretty much done with creating topics on this board after this. I still don't mind jumping in on others, but this will probably be my last one. I figured I'd work off of 8bits topic about powers, and how they lack any real uniqueness given many of them utilize the same evolution types (ex. increased damage). The idea is that you improve a power so that it is more unique; this also includes kit specific passives and fitness trees. There's a few basic rules to follow:
1) The amount of ranks and evolutions stays the same. No adding additional ranks. 2) You can change up to three evolutions for one power. 3) You can switch evolutions with one another
I won't be uploading one power day-by-day since that would take too long, so you can pick which power you want. Since I'm making this, I'll probably start off with one to get the ball rolling.
___________ Power Rank (Original Evolution -> New Evolution) Description ___________
Inferno Grenade Rank 4A (Damage -> Micro-canisters) - Doubles the amount of shrapnel thrown, but reduces DoT by 35%
Rank 5B (Damage -> Immolation) - An enemy on fire has a 40% chance to light a nearby enemy on fire.
Rank 6B (Radius & Shrapnel -> Molten Pit) - Shrapnel explosions generate a 2 meter pit of fire for 10 seconds, dealing 500 damage to enemies that enter it.
Combat Drone and Decoy don't prime anything, and they only detonate with their detonate evos. The drone's chain lightning gives an electric effect to enemies, but it's just visual.
I think cryo ammo primes CEs on fully frozen enemies, but you'd be lucky to have it happen once a match. Flamethrower on the turrets obviously do, but they're pretty inconsistent and don't work on shields/barriers.