Bioware's lies condensed

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User Info: meteor9898

5 years ago#1
Official Mass Effect Website

“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”

Interview with Mac Walters (Lead Writer)

“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”

Interview with Mac Walters (Lead Writer)

“I’m always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “

Interview with Mike Gamble (Associate Producer)

“And, to be honest, you [the fans] are crafting your Mass Effect story as
much as we are anyway.”

Interview with Mike Gamble (Associate Producer)

“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”

Interview with Mike Gamble (Associate Producer)

“Every decision you've made will impact how things go. The player's also the
architect of what happens."

“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”

“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”

User Info: meteor9898

5 years ago#2
Interview with Casey Hudson (Director)

“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations.”

Interview with Casey Hudson (Director)

“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”

“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an

Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”

Interview with Casey Hudson (Director)

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”

“We have a rule in our franchise that there is no canon. You as a player
decide what your story is.”

Decisions we've made throughout ME1 and ME2 will alter the stage in Mass Effect 3, says Casey Hudson. Taking your time gives an "amazing, very definitive ending."

RESPONSES TO ABOVE POINTS (added this myself for perspective)


Mac Walters on the Star Child/Reapers
"Originally, with the catalyst, the star child at the end of the game, I had written that much more in the guise of a investigative style conversation, where there is something he tells you but then, you get to ask a bunch of questions and you get your questions answered. But then me and Casey talked and decided, lets keep the conversation "High level". Give you the details that you need to know, but don't get into the stuff that you don't need to know. Like "How long have they been reaping?" You don't need to know the answers to the mass effect universe. So we intentionally left those out"

Borrowed from Riddic in the social boards. I'm actually liking that place now. Its like watching tank bred krogans rebelling against their masters.

User Info: xtakeda

5 years ago#3
Can we get this stickied?

User Info: frybrain0094

5 years ago#4

From: xtakeda | #003
Can we get this stickied?

For real
Call me Obama Based God

User Info: meteor9898

5 years ago#5

From: xtakeda | #003
Can we get this stickied?

I would like that very much. Hopefully this will continue the legacy of Marauder Shields and warn unwary adventurers of the travesty this series (and company) becomes.

User Info: happydan20

5 years ago#6

just reading through the list. maybe a little off topic but ive lost the will to make another play through. how does the game justify the rachni if you killed off the queen? i assume they dont edit out allthe enemies so how are they there?

User Info: Fallent

5 years ago#7

This is exactly why we are mad. Not all of us our brain dead morons like the AI (or lack of) in this game. ME3 was sold on lies. Pure, outright lies.

User Info: kitsunethefox

5 years ago#8
"Ah, women. They make the highs higher and the lows more frequent." -Friedrich Nietzsche

User Info: Adenosine

5 years ago#9
I wonder what these people who made those statements say now that they've failed to deliver. They currently have a "Yes, we are listening...." sticky post about the endings lol!

It's really hard if they can't fulfill promises, bad publicity and all that. Bioware, a great and giant gaming team, suddenly becomes the laughing stock of the industry. - Adeno's Game Development Website

User Info: DraconisRex

5 years ago#10
xtakeda posted...
Can we get this stickied?

That would be great. Hell, if we could find the old NWN boards we could post up all the BS about the joke DM client. Yes sir... I was so stoked to know I could real-time high-quality computer generated DnD adventures. After all, I'd been playing since 1978 and the original boxed set. This would be perfect for me and my friends who've moved all over the country and we've all reminisced about 'the good old days.'

Pfffttt... That went up in flames. Even with two years of modding and scripting, plus stealing everything worth a spit from the community, we could come up with some idiotic, bug-fest of a persistent world that had to be reset all the time.

Or, maybe, while we're at it, we could find the old Jade Empire XBox Exclusive ads and threads... Then how BioWare told us 'XBox exclusive' didn't mean they weren't going to release it on PC in the future... And how they banned people for pointing out exactly what the world EXCLUSIVE meant.

Anyway, point is BioWare likes flap its gums like none of us can remember yesterday and seldom delivers on their all their promises. And, I think by now, people should be clued into their games are linear, scripted games developed by second-rate cinematographer wanna-bes.
If you download hacked games to not pay for them. You're a thief. Period.
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